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Ceres (Update): Restock boxes + various tweaks #1456

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1 change: 1 addition & 0 deletions Resources/Locale/en-US/_NF/guidebook/guides.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ guide-entry-bank = NT Galactic Bank
guide-entry-shipyard = Shipyard
guide-entry-shipyard-ambition = Ambition
guide-entry-shipyard-brigand = Brigand
guide-entry-shipyard-ceres = Ceres
guide-entry-shipyard-gasbender = Gasbender
guide-entry-shipyard-harbormaster = Harbormaster
guide-entry-shipyard-kilderkin = Kilderkin
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1,170 changes: 631 additions & 539 deletions Resources/Maps/_NF/Shuttles/ceres.yml

Large diffs are not rendered by default.

Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,8 @@
- ServiceFoodPlateSmall
- ServiceFoodPlateTin
- ServiceFoodKebabSkewer
- Beaker
- LargeBeaker
- ClothingOuterSuitEmergency
- ClothingHeadHelmetEVA
- ClothingOuterHardsuitEVA
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6 changes: 6 additions & 0 deletions Resources/Prototypes/_NF/Guidebook/shipyard.yml
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
children:
- ShipyardAmbition
- ShipyardBrigand
- ShipyardCeres
- ShipyardGasbender
- ShipyardHarbormaster
- ShipyardKilderkin
Expand All @@ -24,6 +25,11 @@
name: guide-entry-shipyard-brigand
text: "/ServerInfo/_NF/Guidebook/Shipyard/Brigand.xml"

- type: guideEntry
id: ShipyardCeres
name: guide-entry-shipyard-ceres
text: "/ServerInfo/_NF/Guidebook/Shipyard/Ceres.xml"

- type: guideEntry
id: ShipyardGasbender
name: guide-entry-shipyard-gasbender
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4 changes: 2 additions & 2 deletions Resources/Prototypes/_NF/Shipyard/ceres.yml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
- type: vessel
id: Ceres
name: NC Ceres
name: SBB Ceres
description: A medium-size, high-class restaurant ship with ample seating, integrated botany and a dining room for VIP guests
price: 49500
category: Medium
Expand All @@ -9,7 +9,7 @@

- type: gameMap
id: Ceres
mapName: 'NC Ceres'
mapName: 'SBB Ceres'
mapPath: /Maps/_NF/Shuttles/ceres.yml
minPlayers: 0
stations:
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107 changes: 107 additions & 0 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Ceres.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,107 @@
<Document>
# CERES-CLASS SERVICE SHUTTLE
<Box>
<GuideEntityEmbed Entity="KitchenKnife"/>
<GuideEntityEmbed Entity="KitchenMicrowave"/>
<GuideEntityEmbed Entity="KitchenElectricGrill"/>
</Box>
[color=#a4885c]Ship Size:[/color] Medium

[color=#a4885c]Recommended Crew:[/color] 2-4

[color=#a4885c]Power Gen Type:[/color] Plasma

[color=#a4885c]Expeditions:[/color] None

[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Contractor, Pilot, Mercenary

"A medium-size, high-class restaurant ship with ample seating, integrated botany and a dining room for VIP guests."

[italic]Brought to you by BlueBird Starship Design & Construction.[/italic]
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Note: This lone & is invalid XML, but the parser accepts it. If I write the correct &amp; instead, then the guidebook shows the literal text Design &amp; Construction. C'est la vie.


# Piloting
<Box>
<GuideEntityEmbed Entity="ComputerShuttle"/>
</Box>
After clicking the shuttle console, you should see a radar view of the shuttle. Here are the steps for piloting the shuttle back and forth:

- First, disconnect any airlocks that are connected to the dock.
- Then, you actually get to pilot the shuttle. The controls are fairly simple, with [color=#028ed9]"W"[/color] and [color=#028ed9]"S"[/color] being forward and backward, [color=#028ed9]"A"[/color] and [color=#028ed9]"D"[/color] being left and right, and [color=#028ed9]"Q"[/color] and [color=#028ed9]"E"[/color] being rotating left and right; and [color=#028ed9]"spacebar"[/color] being the brake and moving precicely by holding the [color=#028ed9]"spacebar"[/color] while doing other inputs.

# Hiring crew
<Box>
<GuideEntityEmbed Entity="ComputerStationRecords"/>
<GuideEntityEmbed Entity="ClothingHeadsetGrey"/>
<GuideEntityEmbed Entity="IntercomCommon"/>
</Box>
As a Captain of a Nanotrasen vessel, you have the authority to hire, fire, demote, or promote crew members at will. There are two ways you as a Captain can go about hiring crew: you can either use the [color=#a4885c]station records computer[/color] on your ship to open crew slots (jobs available vary from ship to ship) or invite through in-game communications other players to your crew.

# PREFLIGHT CHECKLIST

## 1. Power supply

## 1.1. Battery units
<Box>
<GuideEntityEmbed Entity="SMESBasic"/>
<GuideEntityEmbed Entity="SubstationBasic"/>
<GuideEntityEmbed Entity="APCBasic"/>
</Box>

- Check that the SMES unit is anchored to the floor.
- Check that the substation unit is anchored to the floor.
- Check that the APC unit's Main Breaker is toggled on.
- Check the APC unit's current Load (W).

## 1.2. P.A.C.M.A.N. generator unit
<Box>
<GuideEntityEmbed Entity="PortableGeneratorPacmanShuttle"/>
<GuideEntityEmbed Entity="SheetPlasma"/>
</Box>

- Check that P.A.C.M.A.N. generator units are anchored to the floor.
- Check that P.A.C.M.A.N. generator units are fueled. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation.
- Check that P.A.C.M.A.N. generator units are set to HV output.
- Set Target Power to [bold]12 kW[/bold] on each generator unit.
- Start P.A.C.M.A.N. generator units.

## 2. Atmospherics

## 2.1. Distribution Loop
<Box>
<GuideEntityEmbed Entity="AirCanister"/>
<GuideEntityEmbed Entity="GasPort"/>
<GuideEntityEmbed Entity="GasPressurePump"/>
</Box>

- Check that the air canister is anchored to connector port.
- Check that the distribution pump is set to normal pressure.
- Enable the distribution pump.

## 2.2. Waste Loop
<Box>
<GuideEntityEmbed Entity="GasPressurePump"/>
<GuideEntityEmbed Entity="AirAlarm"/>
</Box>

- Enable waste loop pump.
- Disable Auto Mode on the Air Alarm in the Engine Room.
- Set the Air Alarm in the Engine Room to Filtering (Wide).

## 3. Other checks
<Box>
<GuideEntityEmbed Entity="Gyroscope"/>
<GuideEntityEmbed Entity="GravityGeneratorMini"/>
</Box>

- Check that the gyroscope is anchored, powered, and enabled.
- Check that the mini gravity generator is anchored, powered, and enabled.

# GETTING THE MOST OUT OF THE CERES

- The Ceres is designed for multi-person crews. Consider having a dedicated botanist to grow quality produce.
- Though unorthodox, the disposal units are designed to safely and efficiently transport produce from botany to kitchen. Make use of them!
- Don't be afraid to adjust the table and seating layout to suit your needs.
- For serving food to a larger party, the food carts in the freezer may simplify transportation.
</Document>
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