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Revert "IonStormRule: affects cyborgs system-wide (#1314)" #1325

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14 changes: 5 additions & 9 deletions Content.Server/StationEvents/Events/IonStormRule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -64,19 +64,15 @@ protected override void Started(EntityUid uid, IonStormRuleComponent comp, GameR
{
base.Started(uid, comp, gameRule, args);

// Frontier - Affect all silicon beings in the sector, not just on-station.
// if (!TryGetRandomStation(out var chosenStation))
// return;
// End Frontier
if (!TryGetRandomStation(out var chosenStation))
return;

var query = EntityQueryEnumerator<SiliconLawBoundComponent, TransformComponent, IonStormTargetComponent>();
while (query.MoveNext(out var ent, out var lawBound, out var xform, out var target))
{
// Frontier - Affect all silicon beings in the sector, not just on-station.
// // only affect law holders on the station
// if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != chosenStation)
// continue;
// End Frontier
// only affect law holders on the station
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != chosenStation)
continue;

if (!RobustRandom.Prob(target.Chance))
continue;
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