Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Syndicate and Blackmarket shipyard changes #1299

Conversation

ThatOneGoblin25
Copy link
Contributor

@ThatOneGoblin25 ThatOneGoblin25 commented Apr 29, 2024

About the PR

Syndicate and blackmarket shipyards now use BaseStructureIndestructible instead of BaseStructureDestructible

Why / Balance

With pirates transitioning to start out on the POIs, administration shouldn't have to replace the shipyard console because NFSD decides to break everything.

They are the only shipyards to not be indestructible.

Permanently removing a shipyard listing in a round, especially early in a six hours round isn't good fun for players or mappers. It also makes an interesting scenario to try and repower the console if the POI has been sabotaged.

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog

Now using BaseStructureIndestructible
@dvir001
Copy link
Contributor

dvir001 commented Apr 29, 2024

The all point is that security can take it down.

Please wait to see the new changes along with the new pirate bay before trying this again

Pirates now spawn hidden
No more mail
Pirate cove is 2 time more far

You can fully iff off it as a pirate

@dvir001 dvir001 closed this Apr 29, 2024
@ThatOneGoblin25 ThatOneGoblin25 deleted the ShipyardsIndestructible branch April 29, 2024 08:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants