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Space Dampening and Salvager Docking #1298
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69834d6
dampening changes
Kesiath a50d520
i hate my existence
Kesiath 93db7f7
more pack flat pack pack flat more
Kesiath aa46144
my brain's so smooth
Kesiath f7e768a
i hope the linter passes
Kesiath 9bfff30
remove bolted
Kesiath 69881c4
remove fake weld, this doesn't actually play nice
Kesiath d733d38
yeah idk how to get this working how i want it to
Kesiath 4733797
Update ShuttleComponent.cs
Kesiath 5873bce
playability is important i spose
Kesiath 1903fb0
forgor note
Kesiath be35d38
nav screen and merge conflict
Kesiath 435505e
merge conflict what is your deal
Kesiath 597707a
guh?
Kesiath 052a5f7
holding off on this for now
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/assembly.png
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...rces/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/bolted_unlit.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/closed.png
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...rces/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/closed_unlit.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/closing.png
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...ces/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/closing_unlit.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/deny_unlit.png
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...s/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/emergency_unlit.png
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146 changes: 146 additions & 0 deletions
146
Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from CEV-Eris at commit https://github.com/discordia-space/CEV-Eris/commit/14517938186858388656a6aee14bf47af9e9649f - then modified by 20kdc & AJCM-git, glass by Peptide90", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "assembly" | ||
}, | ||
{ | ||
"name": "bolted_unlit" | ||
}, | ||
{ | ||
"name": "closed" | ||
}, | ||
{ | ||
"name": "closed_unlit" | ||
}, | ||
{ | ||
"name": "closing", | ||
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}, | ||
{ | ||
"name": "closing_unlit", | ||
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{ | ||
"name": "deny_unlit", | ||
"delays": [ | ||
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{ | ||
"name": "open" | ||
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{ | ||
"name": "opening", | ||
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{ | ||
"name": "opening_unlit", | ||
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{ | ||
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{ | ||
"name": "panel_open" | ||
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{ | ||
"name": "panel_opening", | ||
"delays": [ | ||
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] | ||
}, | ||
{ | ||
"name": "welded" | ||
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{ | ||
"name": "emergency_unlit", | ||
"delays": [ | ||
[ | ||
0.4, | ||
0.4 | ||
] | ||
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} |
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/open.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/opening.png
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...ces/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/opening_unlit.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/ironmass.rsi/panel_open.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/magnet.rsi/assembly.png
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Resources/Textures/_NF/Structures/Doors/Airlocks/Glass/magnet.rsi/closing.png
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Im not sure if its a good idea to have this 0 as possible lag issue?
Also in general this should be a per ship toggle options
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yeah in testing things infinitely floating off does have some issues, that said the current value of .05 feels like way too much, .002 has a lot of drift while definitely slowing vehicles down over a while so I'll probably switch it over to that for the PR