-
Notifications
You must be signed in to change notification settings - Fork 642
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Antfarm (New): Mobile food bar and mining hub. #1198
Conversation
This is worst, this is giving them even less points to ever visit a food ship, ever. |
Food vending machines still exist last I was on, and I feel it's a little harsh to say this is worse than vending machine spam... |
Dont get it wrong the ship is general isnt a bad idea but it goes into the point of having a full shift of never leaving the shuttle to need interaction with food workers at any point We also removing vending from ships as reworks. |
Darin, what might you recommend in order to help this ship become more of a Food Ship (primary) with Light Salvaging (secondary), rather than it coming across as 'just another salvaging ship with extra features'. It has very little in the way of Cargo space, very intentionally. From what Andrew has said in the mapping channel, part of the inspiration for this ship was to make a "less min-max'd version of a Bulker" - which is a nice goal, I think.
|
If I can buy this ship and use it as a food selling ship then it's not a mining ship or a cargo ship, it's a skipper with a glued pioneer to it. Pick one please, ships should not fit a full kitchen and botanic as a medium ships unless they are food focused. Large class can get away with it based on design to some point but a medium ship should not just replace a food ship while having added mining on top like this. And we got to a point when this issue just getting inflated with more ships like this, why will I ever visit a skipper when I have this types of a ship? |
I like the shape of the ship but I'm going to need to think about how fully featured the ship is. On the one hand you have a restaurant which desires to remain stationary to allow patrons to dock and purchase food to sit and eat. On the other hand you have a mining vessel that desires to be constantly moving from asteroid to asteroid or wreck to wreck. On top of that, Darin has a point, the ship is a fully featured bar, restaurant, hydroponics, mining, and salvage ship...That's a bit much I think. |
I think having a fully featured bar/restaurant/hydroponics would be seen as a positive, as those could've been skimped on like a lot of ships do. I instead made them take up a large portion of the ship to act as a primary feature. In terms of salvage, there isn't much space to store salvaged stuff, so it's really not great as a salvage ship and I'd argue it just has mining capabilities. You could technically salvage with any ship and there are non-salvage ships with more room for storing that than this. An alternative idea I could do for this is remove the on-board mining equipment, and leave just the ore processor. That would encourage small mining ships that lack a ore processor to dock with it for food and to process their ore. It's |
Why will you smelt ore next to food. Why will the food ship let me smelt ore?? |
It's not... your acting like I put the ore processor in the kitchen. This is arguing in bad faith.
It would be a dual purpose ship acting as a stop for independent miner ships... |
About the PR
Adds a new shuttle, the NC Antfarm, a medium sized dual-purpose food bar and mining hub. The shuttle is vaguely ant shaped and is designed to feed several worker "ants" as they mine asteroids and process the ores. It contains a double sided bar that connects directly to the dock, a kitchen, a mid-sized farm to supply both, ore processing, and some space for relaxation.
This is my first map so I'm sure I missed something.
Why / Balance
The food bar/miner design gives salvagers an opportunity to engage in roleplay after they finish mining and need to refill their characters hunger/thirst. It's a better alternative to the LRP vending machine food spam.
Design:
Statistics & Info:
Technical details
.yml
Media
Pre Init

Post Init

Changelog
🆑