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Spectre (update - round two) #1192
Spectre (update - round two) #1192
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@dvir001 Any clue why the YAML Linter failed? |
Resources/Textures/_NF/Structures/Machines/computers.rsi/meta.json
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@MagnusCrowe We are so back. |
I mentioned this on discord while discussing the original spectre update PR but it may have gotten missed or forgotten.
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Checkraze said it would be fine if it was 'in themed' with the shuttle in the old PR when it was generic ships.
If you're still unsatisfied with the mothership console idea proposal I'll remove it (and hopefully not nuke my branch again). |
I don't get why a fully featured research ship would need a smaller ship that does one of the things that the mothership can already do better. It's almost like you would only buy that smaller ship to transfer the artifact research pad in the event the one on the Spectre blows up... It's not like the smaller more maneuverable ship benefits from it's smaller more maneuverable size...artifact research can be done effectively while staying in the same spot. Plus transferring the research points back to the mothership using disks? |
Hm I guess there's no good, neat solution for me to keep around the mothership console after all. |
Should be good now @MagnusCrowe |
I've been discussing mapping with the other maintainers and checkraze. We want to start moving away from including drink/food vendors on ships that are not focused on hospitality (like bars and restaurants etc.). Do you have any ideas on what that big middle room would be like if the booze-o-mat and booze dispenser were removed? Is there a reason for the comm server on this ship? Normally those are just used on expedition ships so people can communicate over radio on planets. You can keep it but it looks like it's blocking access to a secret door that hides a medi-drobe... what's going on with that? |
If the bar was removed I'd imagine either tables and a small directional glass area with a tech disk terminal, or just expanding the "breakroom" concept and either adding beds, tables, arcade machines and or sofas. The telecomms was something the original creator added and I didn't see any reason to remove it. It kinda fits in with the tech room look. The secret door hides a genetics drobe, it's an easter egg I thought to include since we don't have genetics yet and this is a pure science ship. Basically like how the Caduceus has a virology vend but the job role is non-existent. It also only has geneticist clothing stocked. |
Perhaps I could add broken machines to the bar instead so it's something the science crew has to repair? |
You can leave the bar how it is currently, we're still discussing this. I'll probably be harsher on new ships. Updating the spectre, we can leave it as is for now. |
@MagnusCrowe I've worked on two sci ships that had full bars, investigator and now spectre. In both cases I merely replaced the soda dispenser for a booze-o-mat. The thinking I was following is keep the bar convenient but only pure alcohol so that people get affected by drunk and slight potential to be poisoned. The worse case scenario is people buying water tanks from cargo for drink the whole shift, or abusing sinks to fill up jugs. |
That's good. I'm going to wait until the upstream merge happens before merging this. You don't need to do anything else before then. |
@MagnusCrowe was there something you wanted changed? |
About the PR
reopen of #1072
Why / Balance
Updating to new mapping standards and enhanced the ship's pure focus on science.
Media
Spectre
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Changelog
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