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i hope the linter passes
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Kesiath committed Apr 29, 2024
1 parent aa46144 commit f7e768a
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Showing 7 changed files with 10 additions and 8 deletions.
2 changes: 2 additions & 0 deletions Content.Shared/Doors/Components/DoorComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -291,9 +291,11 @@ private float? SecondsUntilStateChange
[DataField]
public bool ClickOpen = true;

[ViewVariables(VVAccess.ReadWrite)]
[DataField(customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
public int OpenDrawDepth = (int) DrawDepth.DrawDepth.Doors;

[ViewVariables(VVAccess.ReadWrite)]
[DataField(customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
public int ClosedDrawDepth = (int) DrawDepth.DrawDepth.Doors;
}
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Original file line number Diff line number Diff line change
Expand Up @@ -62,21 +62,22 @@
- type: Rotatable
rotateWhileAnchored: false
- type: Transform
anchored: true
- type: Sprite
granularLayersRendering: true
sprite: _NF/Structures/Doors/Airlocks/Glass/magnet.rsi
snapCardinals: false
anchored: true
- type: Weldable
isWelded: true
time: 10000000
- type: Occluder
enabled: false
- type: Door
doorState: Welded
clickOpen: false
bumpOpen: false
occludes: false
openDrawDepth: -2
- type: DoorBolt
boltsDown: true
- type: Sprite
sprite: _NF/Structures/Doors/Airlocks/Glass/magnet.rsi
snapCardinals: false

- type: entity
id: AirlockIronMass
Expand All @@ -85,6 +86,5 @@
description: A hunk of iron meant to be bolted down and attached to a docking magnet. It can be spun while unanchored.
components:
- type: Sprite
granularLayersRendering: true
sprite: _NF/Structures/Doors/Airlocks/Glass/ironmass.rsi
snapCardinals: false
snapCardinals: false
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