Skip to content

Commit

Permalink
tweaks
Browse files Browse the repository at this point in the history
  • Loading branch information
ErhardSteinhauer committed Jun 10, 2024
1 parent aaf440b commit dea1136
Show file tree
Hide file tree
Showing 7 changed files with 117 additions and 12 deletions.
44 changes: 43 additions & 1 deletion Resources/Prototypes/_NF/Entities/Clothing/Neck/misc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckIFFNeutral
name: IFF moon white strobe
name: IFF white strobe
description: Visible LED IFF kit that consists of helmet and shoulder strobes.
components:
- type: Item
Expand Down Expand Up @@ -168,3 +168,45 @@
- state: equipped-NECK-on
color: "#47f8ff"
shader: unshaded

- type: entity
parent: ClothingNeckIFFNeutral
id: ClothingNeckIFFOrange
name: IFF orange strobe
components:
- type: Sprite
sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
layers:
- state: icon-off
- state: icon-on
color: "#ff8227"
shader: unshaded
- type: Clothing
sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
clothingVisuals:
neck:
- state: equipped-NECK-off
- state: equipped-NECK-on
color: "#ff8227"
shader: unshaded

- type: entity
parent: ClothingNeckIFFNeutral
id: ClothingNeckIFFPurple
name: IFF purple strobe
components:
- type: Sprite
sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
layers:
- state: icon-off
- state: icon-on
color: "#9c0de1"
shader: unshaded
- type: Clothing
sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
clothingVisuals:
neck:
- state: equipped-NECK-off
- state: equipped-NECK-on
color: "#9c0de1"
shader: unshaded
Original file line number Diff line number Diff line change
Expand Up @@ -319,12 +319,12 @@
- type: MobThresholds
thresholds:
0: Alive
90: Dead
60: Dead
- type: MeleeWeapon
damage:
types:
Blunt: 8
Slash: 5
Blunt: 6
Slash: 4
Structural: 20
- type: MovementSpeedModifier
baseSprintSpeed : 6.5
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -51,10 +51,10 @@
- type: AutoWakeUp
- type: PointLight
enabled: true
autoRot: false
netsync: false
radius: 3
energy: 1
autoRot: true
netsync: false
color: "#47f8ff"

# Variations
Expand Down Expand Up @@ -84,9 +84,6 @@
- sprite: Objects/Tools/lantern.rsi
state: on-equipped-BELT
shader: unshaded
- type: PointLight
radius: 3
energy: 2.5

- type: entity
name: explorer
Expand Down Expand Up @@ -129,9 +126,13 @@
- SemiAuto
soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 3
energy: 1
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"

## Tier 2
- type: entity
Expand All @@ -158,10 +159,15 @@
- sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
state: equipped-head-light
shader: unshaded
color: "#47f8ff"
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 3
energy: 1
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"

- type: entity
name: explorer
Expand All @@ -186,6 +192,7 @@
- sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
state: equipped-head-light
shader: unshaded
color: "#47f8ff"
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.75
rechargeSound:
Expand All @@ -204,9 +211,13 @@
- FullAuto
soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 3
energy: 1
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"

# Tier 3
- type: entity
Expand All @@ -230,6 +241,7 @@
- sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
state: equipped-head-light
shader: unshaded
color: "#47f8ff"
- type: MeleeWeapon
autoAttack: true
angle: 0
Expand All @@ -243,9 +255,13 @@
types:
Structural: 25
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 7
energy: 3
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"

- type: entity
name: explorer
Expand All @@ -267,6 +283,7 @@
- sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
state: equipped-head-light
shader: unshaded
color: "#47f8ff"
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.75
rechargeSound:
Expand All @@ -283,13 +300,17 @@
- SemiAuto
soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 7
energy: 3
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"

- type: entity
name: hauler
#noSpawn: true
noSpawn: true
parent:
- MobExplorerBase
id: MobExplorerHauler
Expand Down Expand Up @@ -341,9 +362,13 @@
soundHit:
collection: MetalThud
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 5
energy: 2
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"

# Tier 4 - Boss
- type: entity
Expand All @@ -366,6 +391,7 @@
- sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
state: equipped-head-light
shader: unshaded
color: "#47f8ff"
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.375
rechargeSound:
Expand All @@ -378,12 +404,16 @@
showExamineText: false
fireRate: 8
selectedMode: FullAuto
minAngle: 31
maxAngle: 45
minAngle: 41
maxAngle: 55
availableModes:
- FullAuto
soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
- type: PointLight
enabled: true
autoRot: true
netsync: false
radius: 7
energy: 3
mask: /Textures/Effects/LightMasks/cone.png
color: "#47f8ff"
Original file line number Diff line number Diff line change
Expand Up @@ -308,9 +308,12 @@
- OreBag
- MiningDrill
- WeaponProtoKineticAccelerator
- ClothingNeckIFFNeutral
- ClothingNeckIFFGreen
- ClothingNeckIFFRed
- ClothingNeckIFFBlue
- ClothingNeckIFFOrange
- ClothingNeckIFFPurple
dynamicRecipes:
- Bucket
- MopItem
Expand Down
30 changes: 30 additions & 0 deletions Resources/Prototypes/_NF/Recipes/Lathes/misc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,16 @@
Steel: 500
Cloth: 500

- type: latheRecipe
id: ClothingNeckIFFNeutral
result: ClothingNeckIFFNeutral
completetime: 1
category: Tools
materials:
Steel: 500
Plastic: 500
Silver: 100

- type: latheRecipe
id: ClothingNeckIFFGreen
result: ClothingNeckIFFGreen
Expand Down Expand Up @@ -127,3 +137,23 @@
Steel: 500
Plastic: 500
Silver: 100

- type: latheRecipe
id: ClothingNeckIFFOrange
result: ClothingNeckIFFOrange
completetime: 1
category: Tools
materials:
Steel: 500
Plastic: 500
Silver: 100

- type: latheRecipe
id: ClothingNeckIFFPurple
result: ClothingNeckIFFPurple
completetime: 1
category: Tools
materials:
Steel: 500
Plastic: 500
Silver: 100
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit dea1136

Please sign in to comment.