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PDA Cleanup and fix
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dvir001 committed Jan 10, 2025
1 parent fe3a4c1 commit c1c8d31
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Showing 58 changed files with 215 additions and 190 deletions.
8 changes: 4 additions & 4 deletions Resources/Prototypes/Entities/Objects/Devices/pda.yml
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
!type:String
pda
- type: Sprite
sprite: Objects/Devices/pda.rsi
sprite: _NF/Objects/Devices/pda.rsi # Frontier
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
state: "pda"
Expand All @@ -24,7 +24,7 @@
shader: "unshaded"
visible: false
- type: Icon
sprite: Objects/Devices/pda.rsi
sprite: _NF/Objects/Devices/pda.rsi # Frontier
state: pda
- type: Pda
paiSlot:
Expand Down Expand Up @@ -1433,7 +1433,7 @@
- type: entity
parent: BasePDA
id: ChameleonPDA
name: passenger PDA
name: contractor PDA # Frontier passenger<contractor
description: Why isn't it gray?
suffix: Chameleon
components:
Expand All @@ -1444,7 +1444,7 @@
- DoorBumpOpener
- type: ChameleonClothing
slot: [idcard]
default: PassengerPDA
default: ContractorPDA # Frontier PassengerPDA<ContractorPDA
requireTag: WhitelistChameleonPDA
- type: UserInterface
interfaces:
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14 changes: 0 additions & 14 deletions Resources/Prototypes/Nyanotrasen/Entities/Objects/Devices/pda.yml
Original file line number Diff line number Diff line change
Expand Up @@ -30,20 +30,7 @@
- type: PdaBorderColor
borderColor: "#860000"
accentVColor: "#F2F2F2"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-valet

- type: entity
Expand All @@ -63,5 +50,4 @@
borderColor: "#A32D26"
accentVColor: "#DFDFDF"
# - type: Icon
# sprite: _NF/Objects/Devices/pda.rsi
# state: pda-guard
156 changes: 0 additions & 156 deletions Resources/Prototypes/_NF/Entities/Objects/Devices/pda.yml
Original file line number Diff line number Diff line change
Expand Up @@ -42,20 +42,7 @@
- type: PdaBorderColor
borderColor: "#717059"
accentVColor: "#A32D26"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-mercenary

- type: entity
Expand All @@ -74,20 +61,7 @@
- type: PdaBorderColor
borderColor: "#717059"
accentVColor: "#A32D26"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-pilot

- type: entity
Expand All @@ -106,20 +80,7 @@
- type: PdaBorderColor
borderColor: "#F2F2F2"
accentVColor: "#FE4900"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-stc

- type: entity
Expand Down Expand Up @@ -177,20 +138,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-sheriff
- type: CartridgeLoader # Extended with the ledger
preinstalled:
Expand Down Expand Up @@ -225,20 +173,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-cadet

- type: entity
Expand All @@ -264,20 +199,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-deputy

- type: entity
Expand All @@ -303,20 +225,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-brigmed

- type: entity
Expand All @@ -342,20 +251,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-sergeant

- type: entity
Expand All @@ -381,20 +277,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-bailiff

- type: entity
Expand All @@ -419,20 +302,7 @@
pda-nfdetective
- type: PdaBorderColor
borderColor: "#774705"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-nfdetective

- type: entity
Expand Down Expand Up @@ -464,20 +334,7 @@
- type: PdaBorderColor
borderColor: "#FFFDD0"
accentHColor: "#896b49"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-pal

- type: entity
Expand All @@ -502,20 +359,7 @@
- type: PdaBorderColor
borderColor: "#789876"
accentHColor: "#447987"
- type: Sprite
sprite: _NF/Objects/Devices/pda.rsi
layers:
- map: [ "enum.PdaVisualLayers.Base" ]
- state: "light_overlay"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- state: "id_overlay"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false
- type: Icon
sprite: _NF/Objects/Devices/pda.rsi
state: pda-sr
- type: CartridgeLoader
preinstalled:
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