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Updates based on feedback
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Tych0theSynth committed Jan 16, 2025
1 parent d143008 commit 58d0207
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Resources/ServerInfo/_NF/Guidebook/Rules/13_Command.xml
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Expand Up @@ -30,6 +30,6 @@ You are the highest authority in the sector apart from Central Command. You must
-- Admins will not grant compensation to players for contraband which is seized by the authorities.
- The Sheriff is to ensure that any recruited cadets receive proper training and are supervised properly at all times.
-- Cadets should be working alongside the Sheriff or assigned to a suitably experienced officer who can oversee their training as an officer and in Space Law, SOP and the server rules relating to the NFSD.
-- Cadets refusing training, trying to farm playtime or insisting on working alone can face consequences IC or be ahelped for their actions.
-- Cadets who refuse training, try to farm playtime or insist on working alone can face consequences IC or be ahelped for their actions.
-- Repeated incidents may be considered a sign of poor leadership. Cadets are your responsibility.
</Document>
2 changes: 1 addition & 1 deletion Resources/ServerInfo/_NF/Guidebook/Rules/6_Safezone.xml
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Expand Up @@ -21,5 +21,5 @@
- Players must make best efforts to keep the docks at Frontier Outpost free and clear for the use of others.
-- The Trade Outpost / Trade Mall can be used if you wish to remain docked to a station to conduct business.
-- The SR and STC cannot grant permanent or extended docking to Frontier Outpost.
-- Exceptions can be made for shuttles specific to outpost staff roles at the discretion of the SR or STC, but must be managed to keep docks clear at times of high demand.
-- Exceptions can be made for shuttles purchased by station staff from the Staff Shipyard at the discretion of the SR or STC. However, docks must be kept clear at times of high demand.
</Document>
4 changes: 2 additions & 2 deletions Resources/ServerInfo/_NF/Guidebook/Rules/9_Pirates.xml
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Expand Up @@ -13,9 +13,9 @@ Pirates must follow their code.
- As a pirate, you must have LOOC permission before kidnapping and holding any civilian hostage.
-- People kept hostage cannot be forced to do labor under any circumstance.
- If a player surrenders, the plundering of their vessel must be kept to a reasonable level.
-- Following escalation guidelines, if a player fights, then all goods on their ship are fair game. However, you must leave the ship in a state where it is able to fly (do not remove thrusters, power generation, shuttle console, crew console and all fuel).
-- Following escalation guidelines, if a player fights, then all goods on their ship are fair game. However, you must leave the ship in a state where it is able to fly as a minimum.
-- If you need to escape, then a player requiring medical attention can be left on a point of interest as a last resort. Do your best to keep them as far from death beforehand.
-- If a player resumes combat after being revived, this can be taken as them accepting that they may have to respawn. In this case, they can be left to rot on a point of interest or left behind if saving them would compromise the safety of the pirate crew.
-- If a player resumes combat after being revived and is killed again, they do not have to be revived again.
- Non-pirates may not assist or work with pirate crews. This includes:
-- Watching mass scanners and tipping them off who to attack.
-- Pretending to be hostages.
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