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Basic shaders for vanilla 1.16

Overview

Basic shader that adds as much as possible from OptiFine shaders to the vanilla transparency shader available in "Fabulous" graphics setting. Due to limited material, light, time, and shadow information, most advanced features are not possible. A good number, however, are. I have ported them here. Most samples are from the BSL shader, however much of it is heavily modified to fit with the vanilla pipeline. Requires FOV 70 out of the box!

Features

  • FXAA
  • Bloom
  • Adaptive exposure
  • SSR + approximate
  • Tonemapping
  • Multiplicative transparency blending

Comparisons

vanilla
shader v1
shader v2

Usage

See License.md for licensing. This pack requires FOV 70 with Fabulous graphics on. FOV is adjustible from within resourcepack/assets/minecraft/shaders/post/transparency.json

Credits

  • BSL shaders - capttatsu for reference code for some of the features (SSR, Tonemapping).

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vanilla 1.16 shaders

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  • GLSL 100.0%