Lightweight single source math library for graphics without issues
Lightweight image implementation for most common tasts: mainly for algorithms prototyping.
- Plain, simple and stupid as hammer
- pitch-linear data layout
- Close-to-shaders usage sematics
- understandable by kernel_slicer, i.e. support automatic translation from C++ to GLSL
- Native load/stote support for '.ppm','.bmp' and plain binary formats (line '.image4f')
- Optional load/stote support for '.png' and '.jpg' via stb_image (-DUSE_STB_IMAGE=ON)
TBD