Skip to content

Commit

Permalink
[Servo] Fix collision checking with attached objects (#2747)
Browse files Browse the repository at this point in the history
(cherry picked from commit 68e8680)
  • Loading branch information
sea-bass authored and mergify[bot] committed Mar 19, 2024
1 parent 0a27609 commit 80e173a
Show file tree
Hide file tree
Showing 2 changed files with 9 additions and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -67,8 +67,9 @@ class CollisionMonitor
// Variables

const servo::Params& servo_params_;
moveit::core::RobotStatePtr robot_state_;

const planning_scene_monitor::PlanningSceneMonitorPtr planning_scene_monitor_;
moveit::core::RobotState robot_state_;

// The collision monitor thread.
std::thread monitor_thread_;
Expand Down
12 changes: 7 additions & 5 deletions moveit_ros/moveit_servo/src/collision_monitor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@ CollisionMonitor::CollisionMonitor(const planning_scene_monitor::PlanningSceneMo
const servo::Params& servo_params, std::atomic<double>& collision_velocity_scale)
: servo_params_(servo_params)
, planning_scene_monitor_(planning_scene_monitor)
, robot_state_(planning_scene_monitor->getPlanningScene()->getCurrentState())
, collision_velocity_scale_(collision_velocity_scale)
{
}
Expand Down Expand Up @@ -97,23 +98,24 @@ void CollisionMonitor::checkCollisions()

if (servo_params_.check_collisions)
{
// Fetch latest robot state.
robot_state_ = planning_scene_monitor_->getStateMonitor()->getCurrentState();
// Fetch latest robot state using planning scene instead of state monitor due to
// https://github.com/ros-planning/moveit2/issues/2748
robot_state_ = planning_scene_monitor_->getPlanningScene()->getCurrentState();
// This must be called before doing collision checking.
robot_state_->updateCollisionBodyTransforms();
robot_state_.updateCollisionBodyTransforms();

// Get a read-only copy of planning scene.
planning_scene_monitor::LockedPlanningSceneRO locked_scene(planning_scene_monitor_);

// Check collision with environment.
scene_collision_result_.clear();
locked_scene->getCollisionEnv()->checkRobotCollision(scene_collision_request_, scene_collision_result_,
*robot_state_, locked_scene->getAllowedCollisionMatrix());
robot_state_, locked_scene->getAllowedCollisionMatrix());

// Check robot self collision.
self_collision_result_.clear();
locked_scene->getCollisionEnvUnpadded()->checkSelfCollision(
self_collision_request_, self_collision_result_, *robot_state_, locked_scene->getAllowedCollisionMatrix());
self_collision_request_, self_collision_result_, robot_state_, locked_scene->getAllowedCollisionMatrix());

// If collision detected scale velocity to 0, else start decelerating exponentially.
// velocity_scale = e ^ k * (collision_distance - threshold)
Expand Down

0 comments on commit 80e173a

Please sign in to comment.