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When the game is finished .. a lot of things continue to happen:
-Every time you shoot the score continues to decrease.
-The shots sounds are still heard.
-The crosshair is still seen when you fire the shot.
-Occasionally the bat animation reappers..
I think this will solve all this issues.
Created a new global var. called gameFinished .. set it equal to false..
The code inside the handleMouseDown function will only work when the
game is still ongoing
When the game finishes .. gameFinished is set to true