Releases: mitchemmc/VRContentExamples
Releases · mitchemmc/VRContentExamples
Two Handed Interaction
Two handed interaction
- Added support for the world interaction component to access objects on a component level to allow for two handed interaction
- Added two handed gun example to the world interaction level
- Added a nav mesh teleport example to the trace interaction level
- Added the ability for the teleport area to copy static mesh data instead of manually adding points
- Changed physics object pickup to constraints to allow for friction
4.14 Update
Updated to 4.14 added more examples and refactored
- Renamed all assets to follow Allar's UE4 Style Guide
- Refactored the World Interaction component to make it easier to support larger varieties of interactions
- Added a door and gun example to the World Interaction level
- Fixed bugs with packaging (specifically with the teleport area)
- Fixed rotational bugs in the Interactive Static Mesh blueprint (by implementing a Blueprint Quaternion Math Library)
- Added manual physics calculations for the drawer and door
4.13 Goodness
Updated the content examples for 4.13, this includes
- Updating to new Haptic Feedback functions
- Using the new Get HMD device function for the HMD enum
- Added new Whiteboard example in the World Interaction level
- Completely reworked the trace interaction to use the new Widget Interaction Component
- New UMG Keyboard that uses the interaction component to interact with any 3D UMG widgets
More World Interaction
Overhauled World interaction adding
Now With VR World Interaction
Added a VR World Interaction Level that shows how to interact / pickup objects in the world without any c++ :)
Re-factored and added Chaperone Bounds
Added Chaperone Bounds display for Vive users
Re-Factored the menu system to make it easier to create menus
Worked around an instance static mesh shadow bug currently in UE4.11
Initial release
First release of the VR Content Examples
levels included:
- VR Examples Introduction
- VR Trace Interaction
- Basic Interaction
- Basic 3D Menu
- Basic Internet Browser
- Basic Teleport Volume
- Basic Teleport Node
- Advanced Teleport Area