Skip to content

Releases: mitchemmc/VRContentExamples

Two Handed Interaction

03 Feb 05:26
Compare
Choose a tag to compare

Two handed interaction

  • Added support for the world interaction component to access objects on a component level to allow for two handed interaction
  • Added two handed gun example to the world interaction level
  • Added a nav mesh teleport example to the trace interaction level
  • Added the ability for the teleport area to copy static mesh data instead of manually adding points
  • Changed physics object pickup to constraints to allow for friction

4.14 Update

10 Dec 09:46
Compare
Choose a tag to compare

Updated to 4.14 added more examples and refactored

  • Renamed all assets to follow Allar's UE4 Style Guide
  • Refactored the World Interaction component to make it easier to support larger varieties of interactions
  • Added a door and gun example to the World Interaction level
  • Fixed bugs with packaging (specifically with the teleport area)
  • Fixed rotational bugs in the Interactive Static Mesh blueprint (by implementing a Blueprint Quaternion Math Library)
  • Added manual physics calculations for the drawer and door

4.13 Goodness

12 Sep 09:04
Compare
Choose a tag to compare

Updated the content examples for 4.13, this includes

  • Updating to new Haptic Feedback functions
  • Using the new Get HMD device function for the HMD enum
  • Added new Whiteboard example in the World Interaction level
  • Completely reworked the trace interaction to use the new Widget Interaction Component
  • New UMG Keyboard that uses the interaction component to interact with any 3D UMG widgets

More World Interaction

28 Jun 23:39
Compare
Choose a tag to compare

Overhauled World interaction adding

Now With VR World Interaction

06 Jun 08:49
Compare
Choose a tag to compare

Added a VR World Interaction Level that shows how to interact / pickup objects in the world without any c++ :)

Re-factored and added Chaperone Bounds

30 May 08:40
Compare
Choose a tag to compare

Added Chaperone Bounds display for Vive users
Re-Factored the menu system to make it easier to create menus
Worked around an instance static mesh shadow bug currently in UE4.11

Initial release

18 May 04:58
Compare
Choose a tag to compare

First release of the VR Content Examples

levels included:

  • VR Examples Introduction
  • VR Trace Interaction
    • Basic Interaction
    • Basic 3D Menu
    • Basic Internet Browser
    • Basic Teleport Volume
    • Basic Teleport Node
    • Advanced Teleport Area