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Change Unity to build package from local project (#463)
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jplafonta authored and jasonsandlin committed Jun 14, 2018
1 parent 34f249e commit 3a7a115
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Utilities/VSOBuildScripts/postBuildScript.cmd
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ copy %UWP_BUILD_SHARE%\Release\%TYPE%\Microsoft.Xbox.Services.140.UWP.WinRT\Micr
copy %UWP_BUILD_SHARE%\Release\%TYPE%\cpprestsdk140.uwp\cpprest140_uwp_2_9.dll %UNITY_ASSET_DEST%\Assets\XboxServicesAPI\Binaries\%TYPE%

set UNITY_PACKAGE_NAME=%UNITY_ASSET_DEST%\XboxServicesAPI-%SDK_RELEASE_NAME%-%MINOR_VERSION_NUMBER%.unitypackage
"C:\Program Files\Unity\Editor\Unity.exe" -ea SilentlyContinue -batchmode -logFile "%TFS_DropLocation%\unity\unity.log" -projectPath "%UNITY_ASSET_DEST%" -exportPackage "Assets\XboxServicesAPI" "%UNITY_PACKAGE_NAME%" -quit
"C:\Program Files\Unity\Editor\Unity.exe" -ea SilentlyContinue -batchmode -logFile "%TFS_DropLocation%\unity\unity.log" -projectPath "%UNITY_ASSET_SRC%" -exportPackage "Assets\XboxServicesAPI" "%UNITY_PACKAGE_NAME%" -quit


if "%skipNuget%" == "1" goto skipNuget
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