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[webgpu] Use override shape in shader key #23188
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/azp run ONNX Runtime Web CI Pipeline,Windows GPU CI Pipeline,Linux Android Emulator QNN CI Pipeline |
Azure Pipelines successfully started running 2 pipeline(s). |
/azp run Linux CPU CI Pipeline,Linux CPU Minimal Build E2E CI Pipeline,Linux GPU CI Pipeline,Linux GPU TensorRT CI Pipeline,Linux OpenVINO CI Pipeline,Linux QNN CI Pipeline,MacOS CI Pipeline,Windows ARM64 QNN CI Pipeline,Windows CPU CI Pipeline |
/azp run Windows GPU TensorRT CI Pipeline,onnxruntime-binary-size-checks-ci-pipeline,orttraining-linux-ci-pipeline,orttraining-linux-gpu-ci-pipeline,orttraining-ortmodule-distributed,Windows x64 QNN CI Pipeline,Big Models |
/azp run Windows GPU CUDA CI Pipeline,Windows GPU DML CI Pipeline,Windows GPU Doc Gen CI Pipeline |
Azure Pipelines successfully started running 4 pipeline(s). |
Azure Pipelines successfully started running 3 pipeline(s). |
Azure Pipelines successfully started running 9 pipeline(s). |
/azp run ONNX Runtime Web CI Pipeline,Windows GPU CI Pipeline,Linux Android Emulator QNN CI Pipeline |
/azp run Linux CPU CI Pipeline,Linux CPU Minimal Build E2E CI Pipeline,Linux GPU CI Pipeline,Linux GPU TensorRT CI Pipeline,Linux OpenVINO CI Pipeline,Linux QNN CI Pipeline,MacOS CI Pipeline,Windows ARM64 QNN CI Pipeline,Windows CPU CI Pipeline |
Azure Pipelines successfully started running 2 pipeline(s). |
/azp run Windows GPU TensorRT CI Pipeline,onnxruntime-binary-size-checks-ci-pipeline,orttraining-linux-ci-pipeline,orttraining-linux-gpu-ci-pipeline,orttraining-ortmodule-distributed,Windows x64 QNN CI Pipeline,Big Models |
/azp run Windows GPU CUDA CI Pipeline,Windows GPU DML CI Pipeline,Windows GPU Doc Gen CI Pipeline |
Azure Pipelines successfully started running 4 pipeline(s). |
Azure Pipelines successfully started running 3 pipeline(s). |
Azure Pipelines successfully started running 9 pipeline(s). |
### Description This PR 1) uses override shape instead of tensor original shape in shader key to reduce some shader variants; 2) adds indices shape rank to shader key in case some potential errors.
### Description This PR 1) uses override shape instead of tensor original shape in shader key to reduce some shader variants; 2) adds indices shape rank to shader key in case some potential errors.
### Description This PR 1) uses override shape instead of tensor original shape in shader key to reduce some shader variants; 2) adds indices shape rank to shader key in case some potential errors.
Description
This PR 1) uses override shape instead of tensor original shape in shader key to reduce some shader variants; 2) adds indices shape rank to shader key in case some potential errors.