Releases: microsoft/glTF-Toolkit
Releases · microsoft/glTF-Toolkit
v1.7.0
For usage see the README.
Requirements:
- Windows 10 on a 64-bit platform
- Microsoft Visual C++ Redistributable for Visual Studio 2017
Change log:
- Update GLTF SDK and DirectXTex to latest
- Prevent a "key already exists in IndexedContainer" exception
- Allow removing redundant textures
- Perform material processing after lod merging
- Fix issue with NRM packing
v1.6.0
For usage see the README.
Requirements:
- Windows 10 on a 64-bit platform
- Microsoft Visual C++ Redistributable for Visual Studio 2017
Change log:
- LOD merge corrections for tangents and skeletal animation data
- Update to glTF.CPP 1.5.19 (breaking changes)
- Update DirectXTex
- Correct texture loading/packing for sRGB and alpha channel handling.
- Add a Specular Glossiness to Metallic Roughness conversion step to workflows.
- Ability to apply Draco mesh compression (Windows 1809 only)
- glTF with Draco compresses meshes can be used as input
v1.5.0
v1.4.0 - 1803 Update
Update for Windows 10 1803 (Spring Creators Update)
For usage see the README.
Requirements:
- Windows 10 on a 64-bit platform
- Microsoft Visual C++ Redistributable for Visual Studio 2017
Change log:
- Support for Windows 10 1803, including HoloLens support and platform/version flags (#18)
- Improvements for LODs with shared materials (#14)
- Report file not found errors instead of crashing (#16)
- Support for packing textures with different sizes (resizing)
- Support for BC7 SRGB textures (fixed color space) and parallel compression on CPU (#19)
v1.3.0
v1.2.0
v1.1.0
v1.0.0 - First release
First release of the Microsoft glTF Toolkit and the Windows Mixed Reality asset converter
For usage see the README.
Requirements:
- Windows 10 on a 64-bit platform
- Microsoft Visual C++ Redistributable for Visual Studio 2017