Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Doc] Release note update for 1.8.2407. #6821

Merged
merged 1 commit into from
Jul 25, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion docs/ReleaseNotes.md
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,8 @@ Here are some highlights:
- [SPIR-V] Implement WaveMutliPrefix* in [#6600](https://github.com/microsoft/DirectXShaderCompiler/issues/6600)
- [SPIR-V] Implement SampleCmpLevel for SM6.7 in [#6613](https://github.com/microsoft/DirectXShaderCompiler/issues/6613)
- Avoid adding types to default namespace in [#6646](https://github.com/microsoft/DirectXShaderCompiler/issues/6646)
- Release notes once found in `README.md` can now be found in `docs/ReleaseNotes.md`
- Release notes once found in `README.md` can now be found in `ReleaseNotes.md`
- Fixed several bugs in the loop restructurizer. Shader developers who are using -opt-disable structurize-loop-exits-for-unroll to disable the loop restructurizer should consider removing that workaround.

### Version 1.8.2405

Expand Down
Loading