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Same issue #200 forWebXR-emulator-extension.
The frame buffer remains black and no particular error is raised in the dev console. However with WebXR-emulator-extension](https://github.com/MozillaReality/WebXR-emulator-extension), the Offscreencanvas works with the "Samsung Galaxy S8+ (AR)" emulator with an immersive-ar session.
immersive-ar
Is there a way to detect the immersive-web-emulator (and eventually the WebXR-emulator-extension) at runtime?
The text was updated successfully, but these errors were encountered:
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Same issue #200 forWebXR-emulator-extension.
The frame buffer remains black and no particular error is raised in the dev console. However with WebXR-emulator-extension](https://github.com/MozillaReality/WebXR-emulator-extension), the Offscreencanvas works with the "Samsung Galaxy S8+ (AR)" emulator with an
immersive-ar
session.Is there a way to detect the immersive-web-emulator (and eventually the WebXR-emulator-extension) at runtime?
The text was updated successfully, but these errors were encountered: