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The WebXR simulation window cannot be found in the debug window that appears after pressing F12 in the Edge browser. #29
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Any news on this? It quite limiting in WebXR development at the moment, since I can only test and debug on a real device. |
You did... I reported the issue some months before: #21 And I'm having the issue again. |
Seems like Mozilla's extension is more reliable: |
I appreciate everyone's input on this issue. I want to clarify that since issue #21, we've completely rebuilt the Immersive Web Emulator's frontend in v1.3 using React. The issues here and the one reported by @mrdoob in #21 (followed up and closed after v1.3), while they manifested in a similar manner, are unlikely to be related due to these changes. Despite our efforts, QA and I couldn't replicate the problem, suggesting it might be isolated. However, we've kept this issue open for further monitoring. If you're experiencing this issue, please help by providing error logs from the Immersive Web Emulator section on chrome://extensions or edge://extensions. This information is crucial for our investigation. Thank you very much for your patience and assistance. |
Can you try https://raw.githack.com/mrdoob/three.js/dev/editor/index.html? Go to View/AR... Then open devtools and see if the WebXR panel is there... |
I see it on both Edge & Chrome ... |
The one possibility I can think of is if you have both Mozilla's extension and IWE installed at the same time, this can potentially cause a conflict since the tab name for both is "WebXR" |
Did some more digging, and it seems that similar problems have been reported with a number of other devtools (React DevTool, Vue DevTool, etc.) that utilize the devtool tabs, most of these GitHub issues points to a few Chromium bugs:
I will keep looking |
I think Chrome devs are looking into it... |
The WebXR simulation window cannot be found in the debug window that appears after pressing F12 in the Edge browser.
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