2.05.1.1-simple_dynamic_unretraction 2020-03-28b1
Pre-release
Pre-release
Changes:
- Some of the compensation limitations are now increased. Compensation can be up two times larger than unretraction distance, thus it may also reverse the move.
- Either a whole move or up to 10ms of the next and previous section is now used for computing the extrusion rate. Previously it was up to 100ms.
- Skip compensation, if previous or next extrusion rate is too little.