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Standardize README.md formatting and add some missing descriptions.
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alexrp committed Sep 27, 2011
1 parent 5edfb21 commit 62a4153
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6 changes: 3 additions & 3 deletions AVCaptureFrames/README.md
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Expand Up @@ -9,14 +9,14 @@ How to capture video frames from the camera as images using AV Foundation
http://developer.apple.com/library/ios/#qa/qa1702/_index.html

Requires
========
--------

iOS 4.0 and up.
This example will only run correctly on a iOS device, this requires
a purchased version of MonoTouch.

License
=======
-------

The samples are licensed under the MIT X11 license:

Expand All @@ -39,6 +39,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Authors
=======
-------

Miguel de Icaza
2 changes: 1 addition & 1 deletion AVTouchSample/README.md
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Expand Up @@ -8,6 +8,6 @@ Based on Apple's avTouch example:
http://developer.apple.com/library/ios/#samplecode/avTouch/Introduction/Intro.html

Authors
=======
-------

Miguel de Icaza
10 changes: 4 additions & 6 deletions AppPrefs/README.md
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@@ -1,14 +1,12 @@
AppPrefs
===========================

Preview
=======
========

An example how to diesplay application preferences in the "Settings" system application.

Loosely based on Apple's AppPrefs example:
http://developer.apple.com/library/ios/#samplecode/AppPrefs

Authors
=======
Mike Krüger
-------

Mike Krüger
5 changes: 2 additions & 3 deletions CoreTelephonyDemo/README.md
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@@ -1,13 +1,12 @@
Core Telephony Demo
=============
===================

Description
-----------
An example showing how to access the users's current call, call center and carrier information.

Based on the Apple sample:
https://developer.apple.com/library/ios/#samplecode/CoreTelephonyDemo/Introduction/Intro.html

Authors
-------

Rolf Bjarne Kvinge
14 changes: 6 additions & 8 deletions GLPaint-GameView/README.md
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@@ -1,20 +1,18 @@
OpenGL Paint using GameView
===========================

TODO

Preview
=======

![iPhone running GLPaint sample](http://farm7.static.flickr.com/6143/5999004778_b2801d14e2.jpg)

An example on using the iPhoneOSGameView class with OpenGL
to create a touch painting application.

Loosely based on Apple's GLPaint example:
http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html

Preview
-------

![iPhone running GLPaint sample](http://farm7.static.flickr.com/6143/5999004778_b2801d14e2.jpg)

Authors
=======
-------

Miguel de Icaza
2 changes: 1 addition & 1 deletion Keychain/README.md
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@@ -1,4 +1,4 @@
Keychain
========

TODO
This sample demonstrates simple interaction with the iOS keychain.
14 changes: 6 additions & 8 deletions LowLevelGLPaint/README.md
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@@ -1,20 +1,18 @@
OpenGL Paint using Low Level OpenGL
===================================

TODO

Preview
=======

![iPhone running GLPaint sample](http://farm7.static.flickr.com/6143/5999004778_b2801d14e2.jpg)

An example on using the low level OpenGL classes
to create a touch painting application.

Loosely based on Apple's GLPaint example:
http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html

Preview
-------

![iPhone running GLPaint sample](http://farm7.static.flickr.com/6143/5999004778_b2801d14e2.jpg)

Authors
=======
-------

Miguel de Icaza
3 changes: 2 additions & 1 deletion MonoCatalog-MonoDevelop/README.md
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Expand Up @@ -5,9 +5,10 @@ A kitchen sink example of common UI elements and APIs used in iOS and how you ca

Preview
-------

![iPhone running MonoCatalog](http://farm7.static.flickr.com/6020/5999694606_bc1acdb573.jpg)

Authors
=======
-------

Miguel de Icaza
3 changes: 2 additions & 1 deletion MonoDevelopTouchCells/README.md
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Expand Up @@ -5,9 +5,10 @@ An example showing using the a UITableView and displaying a custom cell within i

Preview
-------

![iPhone running MonoDevelop TouchCells](http://farm7.static.flickr.com/6013/5999235933_dcab80c0a3.jpg)

Authors
=======
-------

Miguel de Icaza
26 changes: 10 additions & 16 deletions Popovers/README.md
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@@ -1,25 +1,23 @@
Popovers

================================================================================
ABSTRACT:
========

This sample demonstrates proper use of UIPopoverController in iOS.
UIPopoverController presentation, dismissing, and rotation handling are covered.
The sample is provided using a UISplitViewController in order to show proper handling of UIPopoverControllers being presented from UIBarButtonItems.
Additional handling ensures that multiple UIPopoverControllers are never presented at the same time.

================================================================================
BUILD REQUIREMENTS:
Build Requirements
------------------

iOS 4.1 or later

================================================================================
RUNTIME REQUIREMENTS:
Runtime Requirements
--------------------

iOS 3.2 or later

================================================================================
PACKAGING LIST:
Packaging List
--------------

PopoversAppDelegate
The application delegate sets up the initial view and makes the window visible.
Expand All @@ -35,11 +33,7 @@ The detail view is also responsible for ensuring that there are never multiple p
PopoverContentViewController
A view controller that is the contents of the popovers in this sample. In this example, the view controller only contains a label with text.

================================================================================
CHANGES FROM PREVIOUS VERSIONS:

Version 1.0
- First version.
Copyright
---------

================================================================================
Copyright (C) 2010 Apple Inc. All rights reserved.
Copyright (C) 2010 Apple Inc. All rights reserved.
1 change: 1 addition & 0 deletions PrintSample/README.md
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Expand Up @@ -5,6 +5,7 @@ A simple example of using the UIKit Printing API in a MonoTouch application.

Requires
--------

iOS 4.2 and up.

Authors
Expand Down
1 change: 1 addition & 0 deletions QuartzSample/README.md
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Expand Up @@ -5,6 +5,7 @@ A sample of using the Core Graphics capabilities in a MonoTouch application.

Preview
-------

![iPhone running Quartz sample one](http://farm7.static.flickr.com/6132/5999556473_a801e2c50f.jpg)
![iPhone running Quartz sample two](http://farm7.static.flickr.com/6138/6000105490_2a67a8aa09.jpg)
![iPhone running Quartz sample three](http://farm7.static.flickr.com/6025/5999556761_72206a31f1.jpg)
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1 change: 1 addition & 0 deletions ReachabilitySample/README.md
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Expand Up @@ -11,6 +11,7 @@ practices nor is it a great use of the APIs in the first place.

Preview
-------

![iPhone running Reachability sample](http://farm7.static.flickr.com/6127/6002809074_b117d7582e.jpg)

Authors
Expand Down
1 change: 1 addition & 0 deletions StreamingAudio/README.md
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Expand Up @@ -15,6 +15,7 @@ There are two samples:

Preview
-------

![iPhone running Streaming Audio sample](http://farm7.static.flickr.com/6144/6002389235_5c1d164cc1.jpg)

Authors
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2 changes: 1 addition & 1 deletion SysSound/README.md
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@@ -1,4 +1,4 @@
System Sound
============

TODO
This sample demonstrates playing sound via AudioToolkit.
1 change: 0 additions & 1 deletion Touches_Classic/README.md
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Expand Up @@ -3,7 +3,6 @@ Touches

An example how to handle touches to move multiple objects.
Touches_Classic demonstrates how to use the UIResponder events
Touches_GestureRecognizers demostrate how to do it with UIGestureRecognizers.

Loosely based on Apple's Touches example:
http://developer.apple.com/library/ios/#samplecode/Touches
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1 change: 0 additions & 1 deletion Touches_GestureRecognizers/README.md
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Expand Up @@ -2,7 +2,6 @@ Gesture Recognizers
===================

An example how to handle touches to move multiple objects.
Touches_Classic demonstrates how to use the UIResponder events
Touches_GestureRecognizers demostrate how to do it with UIGestureRecognizers.

Loosely based on Apple's Touches example:
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12 changes: 6 additions & 6 deletions WorldCities/README.md
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@@ -1,16 +1,16 @@
World Cities
============

Requires
--------
iOS 5.0 and up.

Description
-----------
A simple example of using the Map Kit API in a MonoTouch application.
Based on Apple's sample:
https://developer.apple.com/library/ios/#samplecode/WorldCities/Introduction/Intro.html#//apple_ref/doc/uid/DTS40009466

Requires
--------

iOS 5.0 and up.

Authors
-------

Mike Krüger
5 changes: 4 additions & 1 deletion ZoomingPdfViewer/README.md
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@@ -1,3 +1,6 @@
Zooming PDF Viewer
==================

This is a port of Apple's ZoomingPDFViewer (original written in ObjectiveC) available from:
http://developer.apple.com/library/ios/#samplecode/ZoomingPDFViewer/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010281

Expand All @@ -6,4 +9,4 @@ http://en.wikipedia.org/wiki/Tamarin
Text is available under the Creative Commons Attribution-ShareAlike License [1]; additional terms may apply. See Terms of use [2] for details.

[1] http://en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_Attribution-ShareAlike_3.0_Unported_License
[2] http://wikimediafoundation.org/wiki/Terms_of_use
[2] http://wikimediafoundation.org/wiki/Terms_of_use

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