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A few classes which make creating, configuring and debugging Fluorine connections with ActionScript 3 incredibly simple
mattbilson/FluorineConnection
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Licensed under the MIT License Copyright (c) 2010 Specialmoves Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. http://labs.specialmoves.com/code/flash-data-transfer-using-fluorinefx/ http://github.com/specialmoves/FluorineConnection http://www.opensource.org/licenses/mit-license.php ****** Introduction ****** FluorineConnection is a group of classes created to make it easier to work with FluorineFx Flash Remoting connections. More information on FluorineFx can be found at http://www.fluorinefx.com/ And a blog post which briefly introduces this code can be found here http://labs.specialmoves.com/code/flash-data-transfer-using-fluorinefx/ ****** Examples ****** //create a connection by providing a custom configuration class var fluorineConnection : IFluorineConnection = new FluorineConnection(new FluorineConfig("/Gateway.aspx")); //listen out for errors fluorineConnection.addEventListener(FluorineErrorEvent.CONNECT_ERROR, errorHandler, false, 0, true); fluorineConnection.addEventListener(FluorineErrorEvent.CALL_ERROR, errorHandler, false, 0, true); //create a responder to handle the reponse var responder : Responder = new Responder(onSuccess, FluorineUtils.onError); //make the call fluorineConnection.call("Cake.GetSlice", responder, sliceType); See src/com/examplejob for a more detailed example.
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A few classes which make creating, configuring and debugging Fluorine connections with ActionScript 3 incredibly simple
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