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Updated GitHub links
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marvinlehmann committed Mar 19, 2017
1 parent 543c15f commit 3e61959
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Showing 4 changed files with 14 additions and 7 deletions.
4 changes: 2 additions & 2 deletions CoD SCZ FoV Changer/FrmMain.Designer.cs

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4 changes: 2 additions & 2 deletions CoD SCZ FoV Changer/FrmMain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -216,12 +216,12 @@ private void lblAuthor_Click(object sender, EventArgs e)

private void lblGithub_Click(object sender, EventArgs e)
{
Process.Start("https://github.com/marvinl97/CoD-SCZ-FoV-Changer");
Process.Start("https://github.com/marvinlehmann/CoD-SCZ-FoV-Changer");
}

private void lblVersion_Click(object sender, EventArgs e)
{
Process.Start("https://github.com/marvinl97/CoD-SCZ-FoV-Changer/releases");
Process.Start("https://github.com/marvinlehmann/CoD-SCZ-FoV-Changer/releases");
}

/// <summary>
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9 changes: 8 additions & 1 deletion CoD SCZ FoV Changer/FrmSelection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,13 @@ private void lstCoDs_KeyDown(object sender, KeyEventArgs e)

private void AddCoDs()
{
/*var mw1 = new CallOfDuty("Call of Duty: Modern Warfare 1", "iw3sp", 10180)
{
FovPointer = new Memory.Pointer((IntPtr)0x007F77CC, new short[] {0xC}),
FovScalePointer = null // non-existent?
};
_cods.Add(mw1);*/

var waw = new CallOfDuty("Call of Duty: World at War", "CoDWaW", 10090)
{
FovPointer = new Memory.Pointer((IntPtr)0x0328EB70, new short[] {0x10}),
Expand All @@ -74,7 +81,7 @@ private void AddCoDs()

var mw3 = new CallOfDuty("Call of Duty: Modern Warfare 3", "iw5sp", 42680)
{
FovPointer = new Memory.Pointer((IntPtr)0x676130, new short[] {0xC}),
FovPointer = new Memory.Pointer((IntPtr)0x00676130, new short[] {0xC}),
FovScalePointer = new Memory.Pointer((IntPtr)0x0067601C, new short[] {0xC})
};
_cods.Add(mw3);
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4 changes: 2 additions & 2 deletions CoD SCZ FoV Changer/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,6 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyVersion("1.1.1.0")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: NeutralResourcesLanguage("en")]

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