A simple shader solution for faking volumetric light in Godot. It's great for conical or cylindrical shapes, like for flashlights. Be careful with performance since it uses depth texture for smooth out camera approximation and intersections with other objects.
This repository has been archived by the owner on Apr 19, 2021. It is now read-only.
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Fake volumetric light in Godot with 3d mesh
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marmitoTH/godot-fake-volumetric-light
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Fake volumetric light in Godot with 3d mesh
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