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Testing Auto Build -- No Changes!
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marat569 authored Jul 28, 2024
1 parent f4b822c commit fbb2e7e
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/games/ryza2/addon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
#include <embed/0xD9560318.h> //ui --npc chat bubbles
#include <embed/0xCE8ED088.h> //ui -- cutscene static images
#include <embed/0x5D15CFEE.h> //videos -- pre-renderd movies
#include <embed/0x21E7062A.h> //combat artifacts
#include <embed/0x21E7062A.h> //combat artifacts
#include <embed/0x53FBE188.h> // tonemapper


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2 changes: 1 addition & 1 deletion src/games/ryza2/ui_artifact_0x892226E0.ps_5_0.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ void main(
r0.xyz = sScene.Load(r0.xyz).xyz;
r0.xyz = r0.xyz * r1.www + r1.xyz;

//tonemapping and 2.4 gamma below?
//Hable and 2.2 gamma below
r0.xyz = max(float3(0,0,0), r0.xyz);
r1.xyz = r0.xyz * float3(0.219999999,0.219999999,0.219999999) + float3(0.0299999993,0.0299999993,0.0299999993);
r1.xyz = r0.xyz * r1.xyz + float3(0.00200000009,0.00200000009,0.00200000009);
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