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Makefile
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## BUILD DETAILS
NAME = cub3D
COMP = cc -O3 ##-g -fsanitize=address
FLAGS = -Wall -Werror -Wextra
ADD_LIB = -L./$(LIB_PATH) -lft
ADD_MLX = -L./$(MLX_PATH) -lmlx -Lminilibx-linux
X11_LIB = -L/usr/lib -lXext -lX11 -lm -lz
RM = rm
MAKE = make
## FOLDER PATH ##
INC_MLX = -I/usr/include -Iminilibx-linux
MLX_PATH = minilibx-linux
INC_PATH = incs
SRC_PATH = srcs
OBJ_PATH = objs
LIB_PATH = libft
LIB_INC_P = incs
## SOURCE LIBRARIES
LIBFT = libft.a
MLX = mlx.a
## SOURCE FOLDERS
DIR_GAME = game
DIR_PARSING = parsing
DIR_GENERIC_UTILS = generic_utils
DIR_REN_LINUX = render_linux
DIR_DRAWING_ALGOS = drawing_algos
DIR_PLAYER = player
DIR_PIXEL_POINT = pixel_point
DIR_RAYCASTING = raycasting
## SOURCE FILES ##
INC_FILES = game.h \
player.h \
vector.h \
parsing.h \
render_linux.h \
drawing_algos.h \
pixel_point.h \
generic_utils.h
SRC_MAIN = main.c \
settings.c \
settings_player.c
SRC_GAME = win_render_loop.c \
game_setup.c \
game_manager_keys.c \
free_game.c \
game_rotate.c \
game_render.c \
game_load_textures.c \
game_updates.c \
map_collisions.c \
map_collision_corners.c
SRC_PLAYER = player_setup_and_actions.c \
player_move_1.c \
player_move_2.c \
player_rotate.c
SRC_PARSING = parsing_main.c \
parsing_textures_get.c \
parsing_textures_analise.c \
parsing_file_to_list.c \
map_flood_count.c \
map_funcs.c \
map_dimensions.c
SRC_GENERIC_UTILS = ft_split_count_replenish.c \
clamp.c \
fpow_2.c \
ft_fabs.c \
radian_truncate.c \
cubed_string_funcs.c \
ft_ternary.c \
ft_swap.c \
float_equal.c
SRC_REN_LINUX = linux_init_window.c \
linux_pixels.c \
linux_callback_keys.c \
linux_callback_mouse.c \
linux_xpm_to_window.c
SRC_DRAWING_ALGOS = drawing_lines.c \
liang_barsky_clipping.c \
liang_barsky_utils.c \
xiaolinwu_antialiasing.c \
xiaolinwu_utils.c
SRC_PIXEL_POINT = gamma_correction.c \
pixels_1.c \
pixels_2.c
SRC_RAYCASTING = vec2d_utils1.c \
vec2d_utils2.c \
vec3d_utils1.c \
vec3d_utils2.c \
raycasting.c \
wallcast.c \
floorcast.c \
ceilcast.c \
tex_get_pixel.c
## AGGREGATING FILES ##
INCS := $(addprefix $(INC_PATH)/, $(INC_FILES))
SRCS := $(addprefix $(SRC_PATH)/, $(SRC_MAIN)) \
$(addprefix $(SRC_PATH)/$(DIR_PARSING)/, $(SRC_PARSING)) \
$(addprefix $(SRC_PATH)/$(DIR_GENERIC_UTILS)/, $(SRC_GENERIC_UTILS)) \
$(addprefix $(SRC_PATH)/$(DIR_REN_LINUX)/, $(SRC_REN_LINUX)) \
$(addprefix $(SRC_PATH)/$(DIR_DRAWING_ALGOS)/, $(SRC_DRAWING_ALGOS)) \
$(addprefix $(SRC_PATH)/$(DIR_GAME)/, $(SRC_GAME)) \
$(addprefix $(SRC_PATH)/$(DIR_PLAYER)/, $(SRC_PLAYER)) \
$(addprefix $(SRC_PATH)/$(DIR_RAYCASTING)/, $(SRC_RAYCASTING)) \
$(addprefix $(SRC_PATH)/$(DIR_PIXEL_POINT)/, $(SRC_PIXEL_POINT))
OBJS := $(patsubst $(SRC_PATH)/%.c,$(OBJ_PATH)/%.o,$(SRCS))
ALL_INCS = -I$(INC_PATH) -I$(LIB_PATH)/$(LIB_INC_P) $(INC_MLX)
LIBS = $(ADD_LIB) $(ADD_MLX) $(X11_LIB)
all: $(NAME)
$(NAME): $(OBJS)
$(MAKE) -C $(LIB_PATH)
$(MAKE) -C $(MLX_PATH)
$(COMP) $(FLAGS) $(OBJS) $(ALL_INCS) $(LIBS) -o $@
$(OBJ_PATH)/settings.o : $(SRC_PATH)/settings.c $(SRC_PATH)/game_settings.h
$(COMP) $(FLAGS) $(ALL_INCS) -c $< -o $@
$(OBJ_PATH)/settings_player.o : $(SRC_PATH)/settings_player.c $(SRC_PATH)/game_settings.h
$(COMP) $(FLAGS) $(ALL_INCS) -c $< -o $@
$(OBJ_PATH)/%.o: $(SRC_PATH)/%.c
mkdir -p $(dir $@)
$(COMP) $(FLAGS) $(ALL_INCS) -c $< -o $@
message:
@echo Building program....
clean:
@echo Removing object files.....
if [ -d "$(OBJ_PATH)" ]; then \
rm -rf $(OBJ_PATH); \
fi
$(MAKE) clean -C $(LIB_PATH)
$(MAKE) clean -C $(MLX_PATH)
@echo Objects successfully deleted!
fclean: clean
@echo Deleting libft.a...
@if [ -n "$(wildcard $(NAME))" ]; then \
$(RM) $(NAME); \
fi
@if [ -n "$(wildcard $(LIB_PATH)/$(LIBFT))" ]; then \
$(RM) $(LIB_PATH)/$(LIBFT); \
fi
@if [ -n "$(wildcard $(MLX_PATH)/$(MLX))" ]; then \
$(RM) $(MLX_PATH)/$(MLX); \
fi
@echo Done!!
re: fclean all
run: $(NAME)
@./$(NAME)
git: fclean
git add * && git commit -m "commiting" && git push
.PHONY: clean fclean message bonus