Skip to content
This repository has been archived by the owner on Nov 11, 2020. It is now read-only.

Commit

Permalink
Merge pull request #6 from stiantoften/master
Browse files Browse the repository at this point in the history
Added a few more items to rac1, and changed the switches to checkboxes
  • Loading branch information
maikelwever authored Jan 11, 2020
2 parents b582053 + 23bf97a commit 4a669f4
Show file tree
Hide file tree
Showing 2 changed files with 70 additions and 5 deletions.
62 changes: 61 additions & 1 deletion RACSaveGameEditor/GameItems.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,12 +22,72 @@ public static class GameItems
new SaveGameItem.RangedShort("Decoy Glove", 0x183, 20),
}
},
{
"Weapon Unlocks", new List<SaveGameItem> {
new SaveGameItem.Boolean("Bomb Glove", 0x1c2),
new SaveGameItem.Boolean("Pyrocitor", 0x1c8),
new SaveGameItem.Boolean("Blaster", 0x1c7),
new SaveGameItem.Boolean("Glove of Doom", 0x1cc),
new SaveGameItem.Boolean("Mine Glove", 0x1c9),
new SaveGameItem.Boolean("Taunter", 0x1c6),
new SaveGameItem.Boolean("Suck Cannon", 0x1c1),
new SaveGameItem.Boolean("Devastator", 0x1c3),
new SaveGameItem.Boolean("Walloper", 0x1ca),
new SaveGameItem.Boolean("Visibomb Gun", 0x1c5),
new SaveGameItem.Boolean("Decoy Glove", 0x1d1),
new SaveGameItem.Boolean("Drone Device", 0x1d0),
new SaveGameItem.Boolean("Tesla Claw", 0x1cb),
new SaveGameItem.Boolean("Morph-o-ray", 0x1cd),
new SaveGameItem.Boolean("R.Y.N.O.", 0x1cf),
}
},
{
"Gadget unlocks", new List<SaveGameItem> {
new SaveGameItem.Boolean("Trespasser", 0x1d2),
new SaveGameItem.Boolean("Hydrodisplacer", 0x1ce),
new SaveGameItem.Boolean("Swingshot", 0x1c4),
new SaveGameItem.Boolean("Gadgetron PDA", 0x1d8),
new SaveGameItem.Boolean("Metal Detector", 0x1d3),
new SaveGameItem.Boolean("Hologuise", 0x1d7),

new SaveGameItem.Boolean("Heli-Pack", 0x1ba),
new SaveGameItem.Boolean("Thruster-Pack", 0x1bb),
new SaveGameItem.Boolean("Hydro-Pack", 0x1bc),

new SaveGameItem.Boolean("O2 Mask", 0x1be),
new SaveGameItem.Boolean("Sonic Summoner", 0x1bd),
new SaveGameItem.Boolean("Pilot's Helmet", 0x1bf),

new SaveGameItem.Boolean("Grindboots", 0x1d5),
new SaveGameItem.Boolean("Magneboots", 0x1d4),
}
},
{
"Item unlocks", new List<SaveGameItem> {
new SaveGameItem.Boolean("Hoverboard", 0x1d6),
new SaveGameItem.Boolean("Persuader", 0x1db),
new SaveGameItem.Boolean("Bolt Grabber", 0x1da),
new SaveGameItem.Boolean("Map-o-matic", 0x1d9),
}
},
{
"Bolt counts", new List<SaveGameItem> {
new SaveGameItem.Integer("Number of Bolts", 0x24),
new SaveGameItem.Integer("Total Bolts Collected", 0x48),
}
}
},
{
"Quick Select", new List<SaveGameItem> {
new SaveGameItem.Integer("Slot 1", 0x22c),
new SaveGameItem.Integer("Slot 2", 0x230),
new SaveGameItem.Integer("Slot 3", 0x234),
new SaveGameItem.Integer("Slot 4", 0x238),
new SaveGameItem.Integer("Slot 5", 0x23c),
new SaveGameItem.Integer("Slot 6", 0x240),
new SaveGameItem.Integer("Slot 7", 0x244),
new SaveGameItem.Integer("Slot 8", 0x248),
}
},
};

#endregion
Expand Down
13 changes: 9 additions & 4 deletions RACSaveGameEditor/SaveGameItem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -159,13 +159,18 @@ public Boolean(string name, int position) : base(name, position)

public override Widget CreateEditWidget()
{
var widget = new Switch();
widget.Active = value > 0;
/*var widget = new Switch {Active = value > 0};
widget.ButtonReleaseEvent += (sender, args) => {
value = (byte) (widget.Active ? 1 : 0);
};*/

var widget = new CheckButton {Active = value > 0};
widget.Clicked += (sender, args) =>
{
value = (byte) (widget.Active ? 1 : 0);
};
var box = new Box(Orientation.Horizontal, 10);
box.CenterWidget = widget;

var box = new Box(Orientation.Horizontal, 10) {CenterWidget = widget};
return box;
}
}
Expand Down

0 comments on commit 4a669f4

Please sign in to comment.