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Add encryption and decryption with string #2

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Add encryption and decryption with string and add base 64 function

@xxraincandyxx
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bro your code seems like C++... i dont know much about it but you sure this is compatible with the original C code?

Comment on lines +1 to +6
#include <iostream>
#include <string>
#include <ctime>
#include <vector>
#include <sstream>
#include <iomanip>
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These are C++ libraries that are incompatible with C programs. C programs must utilize only C libraries. Constructs like std::string and std::vector are not supported in the C language.

#include <windows.h>

/********************Functions start**********************/
static const std::string base64_chars =
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There is no std::string in C. It should be translated into C-style strings:

  • Declare C strings using char arrays or dynamically allocated memory (malloc).

  • Initialize strings with double quotes (e.g., char str[] = "Hello";).

  • Replace C++ string operations:

    • Use strcpy for copying strings.
    • Use strcat for concatenation.
    • Use strlen for getting string length.
  • Manage memory manually when using dynamic allocation (don't forget free).

  • Ensure buffers are large enough, avoid overflows, and null-terminate strings properly.

std::string base64_decode_to_string(const std::string& input) {
const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
size_t input_len = input.length();
std::vector<uint8_t> output;
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  • You should replace std::vector with C-style arrays, declare static arrays or dynamically allocate memory using malloc.
  • Access elements using arr[index] and resize dynamic arrays with realloc.
  • Use loops or memcpy for copying, and maintain a separate variable to track the size of dynamic arrays since C arrays don't store size information.
  • Use sizeof for static array size calculations.
  • Don't forget to free dynamically allocated memory with free, and ensure proper bounds checking to avoid overflows.

#include <sstream>
#include <iomanip>
#include <string.h>
#include <windows.h>
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This code is meant to work on multiple platforms, so it should be compiled on Linux first. If you use any Windows-specific libraries, make sure to use the correct macros to include them only when compiling on Windows. For example, in C:

#ifdef _WIN32
    // Windows-specific code
    #include <windows.h>
#else
    // Code for other platforms (e.g., Linux)
    #include <unistd.h>
#endif

This ensures the correct code and libraries are used depending on the platform.

Comment on lines -20 to +148
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76, // 0
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0, // 1
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15, // 2
0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75, // 3
0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84, // 4
0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf, // 5
0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8, // 6
0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2, // 7
0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73, // 8
0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb, // 9
0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79, // A
0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08, // B
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a, // C
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e, // D
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf, // E
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16}; // F
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76, // 0
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0, // 1
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15, // 2
0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75, // 3
0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84, // 4
0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf, // 5
0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8, // 6
0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2, // 7
0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73, // 8
0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb, // 9
0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79, // A
0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08, // B
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a, // C
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e, // D
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf, // E
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16}; // F
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Avoid changing the indentation in code that hasn't been modified, as it makes it harder to track the main changes in the review.

Comment on lines -499 to +632
* a0,0 a0,1 a0,2 a0,3
* a1,0 a1,1 a1,2 a1,3
* a2,0 a2,1 a2,2 a2,3
* a3,0 a3,1 a3,2 a3,3
* the mapping order is a0,0 a1,0 a2,0 a3,0 a0,1 a1,1 ... a2,3 a3,3
*/
* a0,0 a0,1 a0,2 a0,3
* a1,0 a1,1 a1,2 a1,3
* a2,0 a2,1 a2,2 a2,3
* a3,0 a3,1 a3,2 a3,3
* the mapping order is a0,0 a1,0 a2,0 a3,0 a0,1 a1,1 ... a2,3 a3,3
*/
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Avoid changing the indentation in code that hasn't been modified, as it makes it harder to track the main changes in the review.

Comment on lines -671 to +810
case SIZE_16:
nbrRounds = 10;
break;
case SIZE_24:
nbrRounds = 12;
break;
case SIZE_32:
nbrRounds = 14;
break;
default:
return ERROR_AES_UNKNOWN_KEYSIZE;
break;
case SIZE_16:
nbrRounds = 10;
break;
case SIZE_24:
nbrRounds = 12;
break;
case SIZE_32:
nbrRounds = 14;
break;
default:
return ERROR_AES_UNKNOWN_KEYSIZE;
break;
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Avoid changing the indentation in code that hasn't been modified, as it makes it harder to track the main changes in the review.

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3 participants