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* Change WriteAchievement to IngestStats + Set Abilities to receive an audio data structure + Set some metasounds sources to shared sources in game content * Adjust ambience sound * Remove MetaSounds requirements from modular plugins + Disable CPU read access in static mesh
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@@ -7,7 +7,7 @@ ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "BE87C6DA4FF84CEDD63 | |
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "63DFDD624C6C2FDA67C19598742EFFE9", "Project Elementus:") | ||
SupportContact[email protected] | ||
CopyrightNotice= | ||
ProjectVersion=0.6.4a | ||
ProjectVersion=0.6.5a | ||
CompanyName=Lucas Vilas-Boas | ||
CompanyDistinguishedName=Lucoiso | ||
Description=Project Elementus is a third person template that can be used to start projects that will use some new features that came with Unreal Engine 5 as well as powerful existing features like the Gameplay Ability System and others. | ||
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@@ -135,4 +135,5 @@ AbilityBindingMode=InputID | |
+AllowedConfigFiles=ProjectElementus/Config/Tags/GameplayData.ini | ||
+AllowedConfigFiles=ProjectElementus/Config/Tags/GameplayEffects.ini | ||
+AllowedConfigFiles=ProjectElementus/Config/Tags/GameplayStates.ini | ||
+AllowedConfigFiles=ProjectElementus/Config/DefaultMetaSound.ini | ||
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@@ -1,10 +1,6 @@ | ||
[/Script/MetasoundEngine.MetaSoundSettings] | ||
bAutoUpdateEnabled=True | ||
bAutoUpdateLogWarningOnDroppedConnection=True | ||
+DirectoriesToRegister=(Path="/Game/Main/Sounds/Lyra/Ambience") | ||
+DirectoriesToRegister=(Path="/Game/Main/Sounds/Lyra/Footsteps") | ||
+DirectoriesToRegister=(Path="/Game/Main/Sounds/Lyra/Shared") | ||
+DirectoriesToRegister=(Path="/DefaultAbilities/Sounds") | ||
+DirectoriesToRegister=(Path="/Swinging/Sounds") | ||
+DirectoriesToRegister=(Path="/Telekinesis/Sounds") | ||
+DirectoriesToRegister=(Path="/Game/Main/Sounds/Lyra/Shared/MetaSounds") | ||
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Content/Main/Sounds/Lyra/Shared/MetaSounds/MS_Hit_Based_Shared.uasset
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Content/Main/Sounds/Lyra/Shared/MetaSounds/MS_Impulse_Based_Shared.uasset
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