- Deferred and Forward render paths.
- 2D, Single Pass Rendering
- Limited Single Pass Instanced Rendering.
- Runs on Unity versions 2017 and 2018
A fully-dynamic voxel-based global illumination system for Unity. More details at http://www.sonicether.com/segi/
Check the Releases section above to download a version of CKGI that is a simple .unitypackage file which is ready for you to import into your project.
You can also click the "Clone or Download" button and select "Download Zip", then extract the contents to "Assets/Plugins/CKGI" in your project to test out the latest unreleased versions of CKGI.
Please refer to the User Guide.pdf for usage instructions.
If you need some help, feel free to ask any questions in the official thread on Unity forums.
- Sonic Ether for SEGI (https://github.com/sonicether/SEGI)
- CK85 aka Nexusmaster for Unity 2017/2018 support (https://github.com/CK85/SEGI)
- Cat Like Coding for FXAA (https://catlikecoding.com/unity/tutorials/advanced-rendering/fxaa/)
- keijiro for Gaussian Blur(https://github.com/keijiro)