-
-
Notifications
You must be signed in to change notification settings - Fork 19
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
lofcz
committed
Nov 8, 2016
1 parent
c57db13
commit 462325b
Showing
79 changed files
with
502 additions
and
3 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
136 changes: 136 additions & 0 deletions
136
SimplexRPGEngine/Engine source/objects/oLiana.object.gmx
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,136 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>sLianaEffect</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>0</depth> | ||
<persistent>0</persistent> | ||
<parentName>parItem</parentName> | ||
<maskName><undefined></maskName> | ||
<events> | ||
<event eventtype="0" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Initialize item | ||
|
||
scrItemSetUp(0, 0, itemEnum.itemLiana); | ||
scrItemSetProperties(true, "Liána", "Dlouhý a ohebný úponek, mohl by se hodit jako improvizovaný provaz.", materialEnum.materialLiana, "", 1); | ||
scrItemSetOptions(); | ||
scrItemSetUpFinalize(); | ||
|
||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="4" ename="oPlayer"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Loot | ||
|
||
if (loot = 0) | ||
{ | ||
if (inventoryPickUp()) | ||
{ | ||
audio_play_sound(sndWoodGet1,0,0); | ||
scrLog("+ Liána",c_white,sLianaEffect,0,0.5); | ||
} | ||
} | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="7" enumb="10"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// After pick up | ||
|
||
instance_destroy(); | ||
|
||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="8" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Draw item | ||
|
||
itemDraw() | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
</events> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> | ||
<PhysicsObjectGroup>0</PhysicsObjectGroup> | ||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> | ||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> | ||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> | ||
<PhysicsObjectAwake>-1</PhysicsObjectAwake> | ||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> | ||
<PhysicsShapePoints/> | ||
</object> |
136 changes: 136 additions & 0 deletions
136
SimplexRPGEngine/Engine source/objects/oStick.object.gmx
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,136 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>sStickEffect</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>0</depth> | ||
<persistent>0</persistent> | ||
<parentName>parItem</parentName> | ||
<maskName><undefined></maskName> | ||
<events> | ||
<event eventtype="0" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Initialize item | ||
|
||
scrItemSetUp(0, 0, itemEnum.itemStick); | ||
scrItemSetProperties(true, "Dřevěná tyč", "Mírně pružná, funkční tyč. Může posloužit k výrobě zbraní a nástrojů, či k rozdělání ohně.", materialEnum.materialWood, "", 1); | ||
scrItemSetOptions(); | ||
scrItemSetUpFinalize(); | ||
|
||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="4" ename="oPlayer"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Loot | ||
|
||
if (loot = 0) | ||
{ | ||
if (inventoryPickUp()) | ||
{ | ||
audio_play_sound(sndWoodGet1,0,0); | ||
scrLog("+ Dřevěná tyč",c_white,sStickEffect,0,0.5); | ||
} | ||
} | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="7" enumb="10"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// After pick up | ||
|
||
instance_destroy(); | ||
|
||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="8" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Draw item | ||
|
||
itemDraw() | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
</events> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> | ||
<PhysicsObjectGroup>0</PhysicsObjectGroup> | ||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> | ||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> | ||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> | ||
<PhysicsObjectAwake>-1</PhysicsObjectAwake> | ||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> | ||
<PhysicsShapePoints/> | ||
</object> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.