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BASE_PATH := $(call my-dir) | ||
LOCAL_PATH:= $(call my-dir) | ||
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############################################################# | ||
# build the skia+fretype+png+jpeg+zlib+gif library | ||
# | ||
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include $(CLEAR_VARS) | ||
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LOCAL_ARM_MODE := arm | ||
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LOCAL_SRC_FILES:= \ | ||
Dynamics/Joints/b2DistanceJoint.cpp \ | ||
Dynamics/Joints/b2FrictionJoint.cpp \ | ||
Dynamics/Joints/b2GearJoint.cpp \ | ||
Dynamics/Joints/b2Joint.cpp \ | ||
Dynamics/Joints/b2LineJoint.cpp \ | ||
Dynamics/Joints/b2MouseJoint.cpp \ | ||
Dynamics/Joints/b2PrismaticJoint.cpp \ | ||
Dynamics/Joints/b2PulleyJoint.cpp \ | ||
Dynamics/Joints/b2RevoluteJoint.cpp \ | ||
Dynamics/Joints/b2RopeJoint.cpp \ | ||
Dynamics/Joints/b2WeldJoint.cpp \ | ||
Dynamics/Contacts/b2CircleContact.cpp \ | ||
Dynamics/Contacts/b2Contact.cpp \ | ||
Dynamics/Contacts/b2ContactSolver.cpp \ | ||
Dynamics/Contacts/b2PolygonAndCircleContact.cpp \ | ||
Dynamics/Contacts/b2EdgeAndCircleContact.cpp \ | ||
Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \ | ||
Dynamics/Contacts/b2LoopAndCircleContact.cpp \ | ||
Dynamics/Contacts/b2LoopAndPolygonContact.cpp \ | ||
Dynamics/Contacts/b2PolygonContact.cpp \ | ||
Dynamics/b2Body.cpp \ | ||
Dynamics/b2ContactManager.cpp \ | ||
Dynamics/b2Fixture.cpp \ | ||
Dynamics/b2Island.cpp \ | ||
Dynamics/b2World.cpp \ | ||
Dynamics/b2WorldCallbacks.cpp \ | ||
Common/b2BlockAllocator.cpp \ | ||
Common/b2Math.cpp \ | ||
Common/b2Settings.cpp \ | ||
Common/b2StackAllocator.cpp \ | ||
Collision/Shapes/b2CircleShape.cpp \ | ||
Collision/Shapes/b2EdgeShape.cpp \ | ||
Collision/Shapes/b2LoopShape.cpp \ | ||
Collision/Shapes/b2PolygonShape.cpp \ | ||
Collision/b2BroadPhase.cpp \ | ||
Collision/b2CollideCircle.cpp \ | ||
Collision/b2CollideEdge.cpp \ | ||
Collision/b2CollidePolygon.cpp \ | ||
Collision/b2Collision.cpp \ | ||
Collision/b2Distance.cpp \ | ||
Collision/b2DynamicTree.cpp \ | ||
Collision/b2TimeOfImpact.cpp | ||
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LOCAL_SHARED_LIBRARIES := | ||
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LOCAL_STATIC_LIBRARIES := | ||
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LOCAL_C_INCLUDES += \ | ||
external | ||
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LOCAL_LDLIBS += -lpthread | ||
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LOCAL_MODULE:= libbox2d | ||
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include $(BUILD_SHARED_LIBRARY) |
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/* | ||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef BOX2D_H | ||
#define BOX2D_H | ||
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/** | ||
\mainpage Box2D API Documentation | ||
\section intro_sec Getting Started | ||
For documentation please see http://box2d.org/documentation.html | ||
For discussion please visit http://box2d.org/forum | ||
*/ | ||
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// These include files constitute the main Box2D API | ||
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#include <Box2D/Common/b2Settings.h> | ||
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#include <Box2D/Collision/Shapes/b2CircleShape.h> | ||
#include <Box2D/Collision/Shapes/b2EdgeShape.h> | ||
#include <Box2D/Collision/Shapes/b2LoopShape.h> | ||
#include <Box2D/Collision/Shapes/b2PolygonShape.h> | ||
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#include <Box2D/Collision/b2BroadPhase.h> | ||
#include <Box2D/Collision/b2Distance.h> | ||
#include <Box2D/Collision/b2DynamicTree.h> | ||
#include <Box2D/Collision/b2TimeOfImpact.h> | ||
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#include <Box2D/Dynamics/b2Body.h> | ||
#include <Box2D/Dynamics/b2Fixture.h> | ||
#include <Box2D/Dynamics/b2WorldCallbacks.h> | ||
#include <Box2D/Dynamics/b2TimeStep.h> | ||
#include <Box2D/Dynamics/b2World.h> | ||
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#include <Box2D/Dynamics/Contacts/b2Contact.h> | ||
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#include <Box2D/Dynamics/Joints/b2DistanceJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2GearJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2LineJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MouseJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RopeJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WeldJoint.h> | ||
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#endif |
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/* | ||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#include <Box2D/Collision/Shapes/b2CircleShape.h> | ||
#include <new> | ||
using namespace std; | ||
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b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const | ||
{ | ||
void* mem = allocator->Allocate(sizeof(b2CircleShape)); | ||
b2CircleShape* clone = new (mem) b2CircleShape; | ||
*clone = *this; | ||
return clone; | ||
} | ||
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int32 b2CircleShape::GetChildCount() const | ||
{ | ||
return 1; | ||
} | ||
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bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const | ||
{ | ||
b2Vec2 center = transform.position + b2Mul(transform.R, m_p); | ||
b2Vec2 d = p - center; | ||
return b2Dot(d, d) <= m_radius * m_radius; | ||
} | ||
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// Collision Detection in Interactive 3D Environments by Gino van den Bergen | ||
// From Section 3.1.2 | ||
// x = s + a * r | ||
// norm(x) = radius | ||
bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& transform, int32 childIndex) const | ||
{ | ||
B2_NOT_USED(childIndex); | ||
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b2Vec2 position = transform.position + b2Mul(transform.R, m_p); | ||
b2Vec2 s = input.p1 - position; | ||
float32 b = b2Dot(s, s) - m_radius * m_radius; | ||
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// Solve quadratic equation. | ||
b2Vec2 r = input.p2 - input.p1; | ||
float32 c = b2Dot(s, r); | ||
float32 rr = b2Dot(r, r); | ||
float32 sigma = c * c - rr * b; | ||
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// Check for negative discriminant and short segment. | ||
if (sigma < 0.0f || rr < b2_epsilon) | ||
{ | ||
return false; | ||
} | ||
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// Find the point of intersection of the line with the circle. | ||
float32 a = -(c + b2Sqrt(sigma)); | ||
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// Is the intersection point on the segment? | ||
if (0.0f <= a && a <= input.maxFraction * rr) | ||
{ | ||
a /= rr; | ||
output->fraction = a; | ||
output->normal = s + a * r; | ||
output->normal.Normalize(); | ||
return true; | ||
} | ||
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return false; | ||
} | ||
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void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const | ||
{ | ||
B2_NOT_USED(childIndex); | ||
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b2Vec2 p = transform.position + b2Mul(transform.R, m_p); | ||
aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius); | ||
aabb->upperBound.Set(p.x + m_radius, p.y + m_radius); | ||
} | ||
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void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const | ||
{ | ||
massData->mass = density * b2_pi * m_radius * m_radius; | ||
massData->center = m_p; | ||
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// inertia about the local origin | ||
massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p)); | ||
} |
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/* | ||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef B2_CIRCLE_SHAPE_H | ||
#define B2_CIRCLE_SHAPE_H | ||
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#include <Box2D/Collision/Shapes/b2Shape.h> | ||
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/// A circle shape. | ||
class b2CircleShape : public b2Shape | ||
{ | ||
public: | ||
b2CircleShape(); | ||
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/// Implement b2Shape. | ||
b2Shape* Clone(b2BlockAllocator* allocator) const; | ||
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/// @see b2Shape::GetChildCount | ||
int32 GetChildCount() const; | ||
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/// Implement b2Shape. | ||
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; | ||
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/// Implement b2Shape. | ||
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& transform, int32 childIndex) const; | ||
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/// @see b2Shape::ComputeAABB | ||
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; | ||
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/// @see b2Shape::ComputeMass | ||
void ComputeMass(b2MassData* massData, float32 density) const; | ||
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/// Get the supporting vertex index in the given direction. | ||
int32 GetSupport(const b2Vec2& d) const; | ||
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/// Get the supporting vertex in the given direction. | ||
const b2Vec2& GetSupportVertex(const b2Vec2& d) const; | ||
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/// Get the vertex count. | ||
int32 GetVertexCount() const { return 1; } | ||
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/// Get a vertex by index. Used by b2Distance. | ||
const b2Vec2& GetVertex(int32 index) const; | ||
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/// Position | ||
b2Vec2 m_p; | ||
}; | ||
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inline b2CircleShape::b2CircleShape() | ||
{ | ||
m_type = e_circle; | ||
m_radius = 0.0f; | ||
m_p.SetZero(); | ||
} | ||
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inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const | ||
{ | ||
B2_NOT_USED(d); | ||
return 0; | ||
} | ||
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inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const | ||
{ | ||
B2_NOT_USED(d); | ||
return m_p; | ||
} | ||
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inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const | ||
{ | ||
B2_NOT_USED(index); | ||
b2Assert(index == 0); | ||
return m_p; | ||
} | ||
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#endif |
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