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*.db | ||
Thumbs.* |
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local Area = require('stdlib.area.area') | ||
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-- Make all storage-tanks fast replace with other other if they are the same size | ||
for _, storage_tank in pairs(data.raw["storage-tank"]) do | ||
local area = Area(storage_tank.collision_box):round_to_integer():size() | ||
storage_tank.fast_replaceable_group = "storage-tank-"..area | ||
end |
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require("prototypes.item-groups") | ||
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require("prototypes.technologies.storage-tanks") | ||
require("prototypes.technologies.asphalt") | ||
require("prototypes.technologies.warehouses") | ||
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--Tiles | ||
require ("prototypes.tiles.py-asphalt") | ||
require ("prototypes.tiles.py-limestone") | ||
require ("prototypes.tiles.py-coal-tile") | ||
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--Walls | ||
require("prototypes.wall.poorman-wood-fence") | ||
require("prototypes.wall.wood-fence") | ||
require("prototypes.wall.concrete-wall") | ||
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--Warehouses | ||
require("prototypes.buildings.containers.shed") | ||
require("prototypes.buildings.containers.storehouse") | ||
require("prototypes.buildings.containers.warehouse") | ||
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--Storage Tanks | ||
require("prototypes.buildings.fluid-tanks.tanks-1500") | ||
require("prototypes.buildings.fluid-tanks.tanks-4000") | ||
require("prototypes.buildings.fluid-tanks.tanks-5000") | ||
require("prototypes.buildings.fluid-tanks.tanks-6500") | ||
require("prototypes.buildings.fluid-tanks.tanks-8000") | ||
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require("prototypes.buildings.accumulator-mk01") | ||
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require("prototypes.pipes.niobium-pipes") |
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graphics/entity/niobium-pipe/hr-pipe-horizontal-window-background.png
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graphics/icons/containers/examples/logistic-chest-active-provider.png
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graphics/icons/containers/examples/logistic-chest-passive-provider.png
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{ | ||
"name": "pyindustry", | ||
"version": "1.0.0", | ||
"factorio_version": "0.15", | ||
"title": "Pyanodons Industry", | ||
"author": "Pyanodon, Nexela", | ||
"contact": "", | ||
"homepage": "", | ||
"description": "Adds industry based buildings to the game.", | ||
"dependencies": ["base >= 0.15.37", "? pycoalprocessing >= 0.4.0", "? boblibrary"] | ||
} |
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[item-group-name] | ||
py-industry=Industry Items | ||
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[item-name] | ||
py-asphalt=Asphalt | ||
py-limestone=Limestone Tile | ||
py-coal-tile=Coal Tile | ||
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[item-description] | ||
py-asphalt=Good for boots | ||
py-coal-tile=Dark and mysterious | ||
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[entity-name] | ||
py-tank-1500=Tank 1500L | ||
py-tank-4000=Tank 4000L | ||
py-tank-5000=Tank 5000L | ||
py-tank-6500=Tank 6500L | ||
py-tank-8000=Tank 8000L | ||
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niobium-pipe=Niobum pipe | ||
niobium-pipe-to-ground=Niobum underground pipe | ||
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poorman-wood-fence=Poor wood fence | ||
wood-fence=Wooden fence | ||
concrete-wall=Concrete wall | ||
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accumulator-mk01=Nexelit-powered Accumulator | ||
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py-warehouse-basic=Warehouse | ||
py-warehouse-passive-provider=Passive Provider Warehouse | ||
py-warehouse-storage=Storage Warehouse | ||
py-warehouse-active-provider=Active Provider Warehouse | ||
py-warehouse-requester=Requester Warehouse | ||
py-warehouse-buffer=Buffer Warehouse | ||
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py-storehouse-basic=Storehouse | ||
py-storehouse-passive-provider=Passive Provider Storehouse | ||
py-storehouse-storage=Storage Storehouse | ||
py-storehouse-active-provider=Active Provider Storehouse | ||
py-storehouse-requester=Requester Storehouse | ||
py-storehouse-buffer=Buffer Storehouse | ||
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py-shed-basic=Shed | ||
py-shed-passive-provider=Passive Provider Shed | ||
py-shed-storage=Storage Shed | ||
py-shed-active-provider=Active Provider Shed | ||
py-shed-requester=Requester Shed | ||
py-shed-buffer=Buffer Shed | ||
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[entity-description] | ||
py-tank-1500=Cheap low-capacity tank. | ||
py-tank-4000=Medium capacity tank. | ||
py-tank-5000=Medium capacity tank. | ||
py-tank-6500=Good capacity tank. | ||
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poorman-wood-fence=At least you have something. | ||
wood-fence=Made of pure wood. | ||
concrete-wall=Hard and breakable. | ||
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accumulator-mk01=Nexelit-powered accumulator to store great amounts of energy. | ||
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py-warehouse-basic=Stores many many items | ||
py-warehouse-passive-provider=Passive Provider Warehouse | ||
py-warehouse-storage=Storage Warehouse | ||
py-warehouse-active-provider=Active Provider Warehouse | ||
py-warehouse-requester=Requester Warehouse | ||
py-warehouse-buffer=Buffer Warehouse | ||
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py-storehouse-basic=Stores some items | ||
py-storehouse-passive-provider=Passive Provider Storehouse | ||
py-storehouse-storage=Storage Storehouse | ||
py-storehouse-active-provider=Active Provider Storehouse | ||
py-storehouse-requester=Requester Storehouse | ||
py-storehouse-buffer=Buffer Storehouse | ||
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py-shed-basic=Stores some items | ||
py-shed-passive-provider=Passive Provider Shed | ||
py-shed-storage=Storage Shed | ||
py-shed-active-provider=Active Provider Shed | ||
py-shed-requester=Requester Shed | ||
py-shed-buffer=Buffer Shed | ||
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[technology-name] | ||
py-storage-tanks=Storage Tanks | ||
py-asphalt=Asphalt | ||
py-warehouse-research=Warehousing | ||
py-warehouse-logistics-research=Logistics Warehousing | ||
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[technology-description] | ||
py-storage-tanks=Add more types of storage tanks. | ||
py-asphalt=Make new tiles. | ||
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[tile-name] | ||
py-asphalt=Asphalt | ||
py-coal-tile=Coal Tile | ||
py-limestone=Limestone Tile | ||
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[wall-name] | ||
poorman-wood-fence=Poor´s man wood fence |
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[entity-name] | ||
py-tank-1500=Резервуар на 1500 л | ||
py-tank-4000=Резервуар на 4000 л | ||
py-tank-5000=Резервуар на 5000 л | ||
py-tank-6500=Резервуар на 6500 л | ||
py-tank-8000=Резервуар на 8000 л | ||
accumulator-mk01=Аккумулятор усиленный некселитом | ||
niobium-pipe=Ниобиевая труба | ||
niobium-pipe-to-ground=Подземная ниобиевая труба | ||
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[entity-description] | ||
py-tank-1500=Дешевый, небольшой резервуар. | ||
py-tank-4000=Довольно вместительный резервуар. | ||
py-tank-5000=Довольно вместительный резервуар. | ||
py-tank-6500=В этот резервуар поместится целое озеро. | ||
accumulator-mk01=Благодаря некселиту этот аккумулятор может хранить огромную энергию. |
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[tile-name] | ||
py-asphalt=Асфальт | ||
py-coal-tile=Чёрное покрытие | ||
py-limestone=Limestone Tile |
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[technology-name] | ||
storage-tanks=Резервуары для хранения | ||
py-asphalt=Асфальт | ||
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[technology-description] | ||
storage-tanks=Добавляет разнообразные резервуары для хранения. | ||
py-asphalt=Добавляет новое покрытие. | ||
|
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PACKAGE_NAME := $(shell cat info.json|jq -r .name) | ||
VERSION_STRING := $(shell cat info.json|jq -r .version) | ||
TOKEN := $(shell cat .token) | ||
OUTPUT_NAME := $(PACKAGE_NAME)_$(VERSION_STRING) | ||
BUILD_DIR := .build | ||
OUTPUT_DIR := $(BUILD_DIR)/$(OUTPUT_NAME) | ||
CONFIG = ./$(OUTPUT_DIR)/config.lua | ||
MODS_DIRECTORY := ../.mods.15 | ||
##MOD_LINK := $(shell find $(MODS_DIRECTORY)/$(OUTPUT_NAME) -mindepth 1 -maxdepth 1 -type d) | ||
PARSER := ". | map(select(.tag_name == \"$(VERSION_STRING)\"))[0].assets | map(select(.name == \"$(OUTPUT_NAME).zip\"))[0].id" | ||
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PKG_COPY := $(wildcard *.md) $(wildcard .*.md) $(wildcard graphics) $(wildcard locale) $(wildcard sounds) | ||
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SED_FILES := $(shell find . -iname '*.json' -type f -not -path "./.*/*") $(shell find . -iname '*.lua' -type f -not -path "./.*/*") | ||
PNG_FILES := $(shell find ./graphics -iname '*.png' -type f) | ||
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OUT_FILES := $(SED_FILES:%=$(OUTPUT_DIR)/%) | ||
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SED_EXPRS := -e 's/{{MOD_NAME}}/$(PACKAGE_NAME)/g' | ||
SED_EXPRS += -e 's/{{VERSION}}/$(VERSION_STRING)/g' | ||
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##@luac -p $@ | ||
##@luacheck $@ | ||
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all: clean | ||
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release: clean check package | ||
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optimized-release: clean check optimize-package | ||
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git: tag | ||
git checkout master | ||
git merge develop master | ||
git checkout develop | ||
git push --all | ||
git push --tags | ||
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github-release: | ||
curl --data '{"tag_name": "v$(VERSION_STRING)","target_commitish": "master","name": "v$(VERSION_STRING)","body": "Release of version $(VERSION_STRING)","draft": false,"prerelease": false}' https://api.github.com/repos/pyanodon/pYCoalprocesing/releases?access_token=$(TOKEN); | ||
#curl 'https://api.github.com/repos/pyanodon/pYCoalprocesing/releases/v$(VERSION_STRING)/assets?access_token=$(TOKEN)&name=$(OUTPUT_NAME).zip' --header 'Content-Type: application/zip' --upload-file $(BUILD_DIR)/$(OUTPUT_NAME).zip -X POST; | ||
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package-copy: $(PKG_DIRS) $(PKG_FILES) | ||
@mkdir -p $(OUTPUT_DIR) | ||
ifneq ($(PKG_COPY),) | ||
@cp -r $(PKG_COPY) $(OUTPUT_DIR) | ||
endif | ||
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$(OUTPUT_DIR)/%.lua: %.lua | ||
@mkdir -p $(@D) | ||
@sed $(SED_EXPRS) $< > $@ | ||
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$(OUTPUT_DIR)/%: % | ||
@mkdir -p $(@D) | ||
@sed $(SED_EXPRS) $< > $@ | ||
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link2: | ||
([ -d "$(MODS_DIRECTORY)/$(OUTPUT_NAME)" ] && \ | ||
echo "Junction does not need updating.") || \ | ||
@[ -d "$(MODS_DIRECTORY)/$(PACKAGE_NAME)*" ] && \ | ||
echo "Updating Junction" && \ | ||
mv $(MODS_DIRCTORY)/$(PACKAGE_NAME)* $(MODS_DIRECTORY)/$(OUTPUT_NAME) | ||
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link: | ||
if test -d $(MODS_DIRECTORY)/$(PACKAGE_NAME)*; then \ | ||
if test -d $(MODS_DIRECTORY)/$(OUTPUT_NAME); then \ | ||
echo "Dont Update"; \ | ||
else \ | ||
echo "DO STUFF"; \ | ||
fi \ | ||
else \ | ||
echo "No Target to Link"; \ | ||
fi | ||
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tag: | ||
git tag -f v$(VERSION_STRING) | ||
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optimize1: | ||
for name in $(PNG_FILES); do \ | ||
optipng -o8 $(OUTPUT_DIR)'/'$$name; \ | ||
done | ||
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optimize2: | ||
@echo Please wait, Optimizing Graphics. | ||
@for name in $(PNG_FILES); do \ | ||
pngquant --skip-if-larger -q --strip --ext .png --force $(OUTPUT_DIR)'/'$$name; \ | ||
done | ||
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nodebug: | ||
@[ -e $(CONFIG) ] && \ | ||
echo Removing debug switches from config.lua && \ | ||
sed -i 's/^\(.*DEBUG.*=\).*/\1 false/' $(CONFIG) && \ | ||
sed -i 's/^\(.*LOGLEVEL.*=\).*/\1 0/' $(CONFIG) && \ | ||
sed -i 's/^\(.*loglevel.*=\).*/\1 0/' $(CONFIG) || \ | ||
echo No Config Files | ||
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check: | ||
@luacheck . -q --codes | ||
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package: package-copy $(OUT_FILES) nodebug | ||
@cd $(BUILD_DIR) && zip -rq $(OUTPUT_NAME).zip $(OUTPUT_NAME) | ||
@echo $(OUTPUT_NAME).zip ready | ||
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optimize-package: package-copy $(OUT_FILES) nodebug optimize2 | ||
@cd $(BUILD_DIR) && zip -rq $(OUTPUT_NAME).zip $(OUTPUT_NAME) | ||
@echo $(OUTPUT_NAME).zip ready | ||
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clean: | ||
@rm -rf $(BUILD_DIR) | ||
@echo Removing Build Directory. |
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