Improve saving for built-in BTs attached to scenes #243
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Fixes built-in resources not being saved (on "Save" clicked in LimboAI editor or "Ctrl+Alt+S" pressed while editor is visible).
On
Ctrl+S
, only external resources are currently saved.Ctrl+S
is bound to "Save Scene" Godot command, and I'm not sure if we should override its behavior by asking other scenes to be saved as well.There is also a problem with dirty state tracking and circular dependency loop, explained here: #240 (comment)