Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add CUT upscaling shaders. #509

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

Swordfish90
Copy link

Hi! I've been working on porting CUT to libretro, starting with the glsl-shaders.

These are basically lightweight upscaling algorithms designed to support a wide variety of games, from 8bit up until more modern ones with antialiasing.

The different versions have tradeoffs between performances and quality, with CUT3 being the best looking and CUT1 the fastest (although all of them run at 60Hz even on low end hardware such as the nvidia shield).

You can check out the original source code with a bit more details here and see them in action on a bunch of different games here.

Feel free to let me know if you'd like to change anything on the PR, and don't hesitate to tag me if any issues come up!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant