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Fetch translations & Recreate libretro_core_options_intl.h
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github-actions[bot] committed Jan 12, 2024
1 parent 80066f2 commit 5f0bafa
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions bsnes/target-libretro/libretro_core_options_intl.h
Original file line number Diff line number Diff line change
Expand Up @@ -18546,18 +18546,18 @@ struct retro_core_options_v2 options_it = {
#define CATEGORY_LIGHTGUN_LABEL_JA "ライトガン"
#define CATEGORY_LIGHTGUN_INFO_0_JA NULL
#define BSNES_ASPECT_RATIO_LABEL_JA "優先アスペクト比"
#define BSNES_ASPECT_RATIO_INFO_0_JA NULL
#define BSNES_ASPECT_RATIO_INFO_0_JA "優先されるコンテンツのアスペクト比を選択します。RetroArch のアスペクト比がビデオ設定で [コア提供] に設定されている場合にのみ適用されます。"
#define OPTION_VAL_AUTO_JA "自動"
#define OPTION_VAL_8_7_JA NULL
#define OPTION_VAL_8_7_JA "ピクセルパーフェクト"
#define OPTION_VAL_4_3_JA NULL
#define OPTION_VAL_NTSC_JA NULL
#define OPTION_VAL_PAL_JA NULL
#define BSNES_PPU_SHOW_OVERSCAN_LABEL_JA NULL
#define BSNES_PPU_SHOW_OVERSCAN_LABEL_JA "オーバースキャンをトリミング"
#define BSNES_PPU_SHOW_OVERSCAN_INFO_0_JA NULL
#define OPTION_VAL_OFF_JA "8 ピクセル"
#define BSNES_BLUR_EMULATION_LABEL_JA "ぼかしのエミュレーション"
#define BSNES_BLUR_EMULATION_INFO_0_JA "SDTVの限られた水平方向の隣接するピクセルを一緒にぼかして、水平方向の解像度をシミュレートします。いくつかのゲームはこれに依存して透明効果をエミュレートします。"
#define BSNES_VIDEO_FILTER_LABEL_JA "フィルタ"
#define BSNES_VIDEO_FILTER_LABEL_JA "フィルター"
#define BSNES_VIDEO_FILTER_INFO_0_JA NULL
#define OPTION_VAL_NONE_JA "なし"
#define OPTION_VAL_NTSC_RF_JA NULL
Expand Down Expand Up @@ -18586,7 +18586,7 @@ struct retro_core_options_v2 options_it = {
#define BSNES_DSP_ECHO_SHADOW_LABEL_CAT_JA NULL
#define BSNES_DSP_ECHO_SHADOW_INFO_0_JA NULL
#define BSNES_MODE7_SCALE_LABEL_JA NULL
#define BSNES_MODE7_SCALE_LABEL_CAT_JA "スケール"
#define BSNES_MODE7_SCALE_LABEL_CAT_JA "倍率"
#define BSNES_MODE7_SCALE_INFO_0_JA NULL
#define OPTION_VAL_1X_JA NULL
#define OPTION_VAL_2X_JA NULL
Expand All @@ -18605,7 +18605,7 @@ struct retro_core_options_v2 options_it = {
#define BSNES_MODE7_MOSAIC_LABEL_JA NULL
#define BSNES_MODE7_MOSAIC_LABEL_CAT_JA NULL
#define BSNES_MODE7_MOSAIC_INFO_0_JA NULL
#define BSNES_RUN_AHEAD_FRAMES_LABEL_JA NULL
#define BSNES_RUN_AHEAD_FRAMES_LABEL_JA "内部先行実行"
#define BSNES_RUN_AHEAD_FRAMES_INFO_0_JA NULL
#define OPTION_VAL_1_JA "1 フレーム"
#define OPTION_VAL_2_JA "2 フレーム"
Expand Down Expand Up @@ -18718,7 +18718,7 @@ struct retro_core_options_v2 options_it = {
#define OPTION_VAL_SGB2_SFC_JA NULL
#define BSNES_HIDE_SGB_BORDER_LABEL_JA NULL
#define BSNES_HIDE_SGB_BORDER_INFO_0_JA NULL
#define BSNES_TOUCHSCREEN_LIGHTGUN_LABEL_JA NULL
#define BSNES_TOUCHSCREEN_LIGHTGUN_LABEL_JA "タッチスクリーンライトガン"
#define BSNES_TOUCHSCREEN_LIGHTGUN_INFO_0_JA NULL
#define BSNES_TOUCHSCREEN_LIGHTGUN_SUPERSCOPE_REVERSE_LABEL_JA NULL
#define BSNES_TOUCHSCREEN_LIGHTGUN_SUPERSCOPE_REVERSE_INFO_0_JA NULL
Expand Down

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