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Implemented basic classes #2775
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2140924
Fixed self and init
tanay-man 8955b2a
Fixed constructor
tanay-man d2e777a
Added test
tanay-man c01688f
Removed unnecessary dependency
tanay-man 285b965
Fixed assignment of objects and added tests
tanay-man 2a62ecb
Removed white space
tanay-man 2411cc2
Merge branch 'main' into self
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,44 @@ | ||
from lpython import i32 | ||
class Character: | ||
def __init__(self:"Character", name:str, health:i32, attack_power:i32): | ||
self.name :str = name | ||
self.health :i32 = health | ||
self.attack_power : i32 = attack_power | ||
self.is_immortal : bool = False | ||
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||
def attack(self:"Character", other:"Character") -> str: | ||
other.health -= self.attack_power | ||
return self.name+" attacks "+ other.name+" for "+str(self.attack_power)+" damage." | ||
|
||
def is_alive(self:"Character")->bool: | ||
if self.is_immortal: | ||
return True | ||
else: | ||
return self.health > 0 | ||
|
||
def main(): | ||
hero : Character = Character("Hero", 10, 20) | ||
monster : Character = Character("Monster", 50, 15) | ||
print(hero.attack(monster)) | ||
print(monster.health) | ||
assert monster.health == 30 | ||
print(monster.is_alive()) | ||
assert monster.is_alive() == True | ||
print("Hero gains temporary immortality") | ||
hero.is_immortal = True | ||
print(monster.attack(hero)) | ||
print(hero.health) | ||
assert hero. health == -5 | ||
print(hero.is_alive()) | ||
assert hero.is_alive() == True | ||
print("Hero's immortality runs out") | ||
hero.is_immortal = False | ||
print(hero.is_alive()) | ||
assert hero.is_alive() == False | ||
print("Restarting") | ||
hero = Character("Hero", 10, 20) | ||
print(hero.is_alive()) | ||
assert hero.is_alive() == True | ||
|
||
main() | ||
|
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Can we have
__new__
here?There was a problem hiding this comment.
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The
__init__
in LPython has a similar signature to the the__new__
in Cpython but it performs the functionality of the__init__
function. This doesn't control the memory allocation of the object.