Releases: lassombra/FiremanAssist
1.3.0 - Improved Water Handling
Full Changelog: 1.2.0...1.3.0
1.2.0
Compatibility with B99, State persistence, and foundation for license and fees for fireman
What's Changed
- 1 1 0 by @lassombra in #35
- Task/convert to sim controller by @lassombra in #36
Full Changelog: 1.1.0...1.2.0
1.1.0
What's Changed
- 1 0 1 by @lassombra in #24
- Rebuild and bump versions by @lassombra in #26
- Task/various fixes by @lassombra in #30
- 1 1 0 by @lassombra in #31
- Revert "1 1 0" by @lassombra in #32
- Revert 32 revert 31 1 1 0 by @lassombra in #33
- Task/multiple firing modes by @lassombra in #34
Full Changelog: 1.0.2...1.1.0
1.0.2
What's Changed
- 1.0.0 Full release! by @lassombra in #20
- Update README.md by @lassombra in #22
- Rebuild to be compatible with B98 fixes #25
Full Changelog: 1.0.0...1.0.2
Hotfix for losing coal and better MU usage
Fixes #23 and #24
Full Changelog: 1.0.0...1.0.1
First full release
Introduces full fire handling and cylinder cock handling for existing steam locomotives.
What's Changed
- Commradio by @lassombra in #18
- Options added to Fireman Assistant by @lassombra in #19
Full Changelog: 0.1.0...1.0.0
1.0.0-rc.2
Full Changelog: 1.0.0-rc.1...1.0.0-rc.2
Generally - tweaks to various logic to make controls less twitchy and to help handle more mid-range demand as previous curves and settings handled high and low demand ok, but not mid-range.
Also included was some code cleanup in preparation for full release.
1.0.0-rc.1
It's finally happened - Coal management is in RC status - this latest update finally adds the mod options.
NOTE: Previous alpha version included automatic cyinder cocks - this is still available but off by default in this version
0.1.1-alpha.4
Added detection for low water supply and will stop adding coal at that point.
Added initial implementation for automatic cylinder cocks - primary use case for use with MU alpha - but is always on right now.
0.1.1-alpha.3
- Fixed an issue where you could end up with too little water after shutting down if you had very little water to begin with. Now, provided you have "None" as your override mode (meaning the assistant handles water completely) the assistant will add water even if the fire is off.
- Fire door is no longer monitored and does not mean anything - keep it open or closed as you see fit for your play style - fireman can add coal with the door closed.
- Fireman can now ignite the fire automatically
- Comms radio control to both summon a fireman to a steam engine (automatically happens if you board one - as before) and to tell the fireman whether to start the fire, or let it shut down. Status and actions shown on the comms radio
- Comms radio highlight when outside the cab or when pointing at another train to show you what you are affecting - no highlight while in the cab (mostly affects 060 as it has a proper cab)
- Fireman watches your regulator and cutoff positions to decide how much to fire - if you close the regulator or cutoff, then fireman will only add enough coal to keep the fire going. When you start asking for power, coal usage will ramp up, but then back down as you reach the end of the power stretch.
- Fireman will still manage the damper and blower even when not firing for efficient shutdown (maximizing pressure acquired from the coal)
- Blower now stays on a little longer than it did previously - mostly helps with shunting in the 060 since you want to basically have the blower going the whole time while shunting.
Known issues:
- An edge case where if you idle too long on a positive grade with the fire going and then turn to a strong negative grade you can end up with far too much water - causing priming.
Now requires CommsRadio API