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2.2 Room Schema
Chris Mackey edited this page Jan 21, 2020
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3 revisions
A Room
is a volume enclosed by Faces
, representing a single occupied space. The geometry of a Room
is defined by its child Faces
and these must collectively form a closed solid (without any openings) in order for the Room
to be valid.
The Room
possesses a key for "indoor_shades"
, which can represent interior partitions or furniture, as well as an "outdoor_shades"
key, which can be used to represent outdoor furniture.