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0.8.0-beta.1

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@lVlyke lVlyke released this 26 Jul 18:52
· 28 commits to master since this release

The first 0.8.0 beta release adds several new features and adds support for Fallout: New Vegas.

New Supported Games

  • Fallout: New Vegas

Features

  • Original game files can now be overwritten, adding support for mods that replace base game files (i.e. archived texture packs, total conversion mods). Original game files are restored upon deactivating mods.
  • Game plugins can now be "promoted" to different types. Right-clicking a plugin now provides and option to promote that plugin to another type (i.e. from esp to esm).
  • Base game plugins and other external plugins can now be managed and re-ordered. This is can be optionally enabled for some games and is required for others.
  • Added profile option to enable "Link mode", which deploys file links instead of copying files to the game directory, greatly reducing deployment time for large profiles. (Note: Profile must be on the same partition as the game directory to enable Link mode).
  • Added profile option to enable automatic archive invalidation for games that require it.
  • Added option to move plugins to top or bottom of load order via right-click context menu.
  • External files are now shown for root mods.
  • Added support for alternate 7-zip binaries on Linux (i.e. p7zip).

Changes

  • A loading indicator is now shown during profile verification.

Fixes

  • Path case normalization now preserves original casing of Data subdirectories and plugin/data files.
  • Fixed issue that caused copied profile plugin list order to not be maintained.