Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
kylebakerio authored Aug 24, 2021
1 parent c4633fe commit e0cf01e
Showing 1 changed file with 17 additions and 14 deletions.
31 changes: 17 additions & 14 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@

I've wanted this for a while, but I googled, found this, and then found a library that used to do what I wanted 5 years ago (and hadn't been touched since) in an older version of A-Frame. I've spent some time--arguably too much time--almost completely rewriting it, improving it, making it faster, lighter, and adding features.

You can access it through jsdelivr's cdn here: https://cdn.jsdelivr.net/gh/kylebakerio/[email protected].0/vr-super-stats.js
You can access it through jsdelivr's cdn here: https://cdn.jsdelivr.net/gh/kylebakerio/[email protected].1/vr-super-stats.js

![vr-super-stats](https://user-images.githubusercontent.com/6391152/130007970-a512c190-0a4e-4f0d-8c40-0d8e1e9e58e8.png)
![orange](https://user-images.githubusercontent.com/6391152/130179324-d68f276d-1ccf-4f7c-90fc-1a872bb4fe61.png)
Expand All @@ -33,13 +33,13 @@ You can access it through jsdelivr's cdn here: https://cdn.jsdelivr.net/gh/kyleb

#### Browser

Install and use by directly including the [browser file](https://cdn.jsdelivr.net/gh/kylebakerio/[email protected].0/vr-super-stats.js):
Install and use by directly including the [browser file](https://cdn.jsdelivr.net/gh/kylebakerio/[email protected].1/vr-super-stats.js):

```html
<head>
<title>My A-Frame Scene</title>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/kylebakerio/[email protected].0/vr-super-stats.js"></script>
<script src="https://cdn.jsdelivr.net/gh/kylebakerio/[email protected].1/vr-super-stats.js"></script>
</head>

<body>
Expand Down Expand Up @@ -158,9 +158,9 @@ Or, see the examples in this repo.
scale: { type: "string", default: "1 .8 1" },

performancemode: { type: "boolean", default: false }, // set of defaults to focus on making it as light of impact as possible
throttle: { type: "number", default: 15 }, // how many ms between recalc, has biggest effect on performance (try it out for yourself! hah)
throttle: { type: "number", default: 50 }, // how many ms between recalc, has biggest effect on performance (which, here, you can easily see for yourself! hah.)

backgroundcolor: { type:"color", default: "orange"}, // you can specify rgba colors as well.
backgroundcolor: { type:"color", default: "orange"}, // you can specify semi-transparent colors using css style rgba(r,g,b,a) color declarations as well.

show2dstats: { type: "boolean", default: true }, // show the built-in 'stats' component when not in VR
alwaysshow3dstats: { type: "boolean", default: false }, // show this component even when not in VR
Expand All @@ -169,13 +169,14 @@ Or, see the examples in this repo.
showlabels: {type: 'array', default:['raf','fps','geometries','programs','textures','calls','triangles','points','entities','load time']}, // please give all inputs in lowercase
showgraphs: {type: 'array', default:['raf','fps','geometries','programs','textures','calls','triangles','points','entities','load time']}, // this will be auto-filtered down to match above, but you can filter down further if you want, say, 4 values in text, but only 1 in graph form. you can also select `null` or `false` or `[]` to turn off all graphs.

// ADVANCED:

//
// advanced options:
//

// targetmax
// targetmin
// samplereport
// ^ these three are defined below as custom schema options--basically, they take in JSON (if serializing or if defining in HTML, see examples) or straight up JS objects (if adding to scene programatically)
// see examples for HTML usage guidance, syntax is very delicate for this
// ^ these three are defined below as custom schema options--basically, they take in JSON (if serializing or if defining in HTML, see examples) or straight up JS objects (if adding to scene programatically)

samplereport: {
// all numbers in ms
Expand All @@ -190,7 +191,7 @@ Or, see the examples in this repo.
})
*/
delay: 0, // if autostart true, how long after app launch to auto-start sampling
samples: 60, // if autostart true, how many samples to take
samples: 200, // if autostart true, how many samples to take
displayDuration: 30000, // how long to leave report up in VR before auto-closing
}),
parse: json => {
Expand All @@ -203,10 +204,12 @@ Or, see the examples in this repo.
// note that you can only have one or the other defined for a given property; for performance, only one will be checked per property. to maximize performance, set no targets.
targetmax: {
default: JSON.stringify({
calls: 200, //
calls: 200, // too many draw calls kills responsiveness
raf: 15, // needed to keep responsiveness around 60fps
triangles: 100000,
"load time": 3000,
triangles: 100000, // rough limit for mobile experiences to be smooth
"load time": 3000, // subjective
points: 15000, // unsure, I've heard 20000 is a drag, but likely lower than that
entities: 200, // unsure, I'm more familiar with draw calls, suggested improved number here welcome
// you can specify your own targets for any stats props, and they'll turn red when they rise above target
// this does come with a small performance penalty
}),
Expand All @@ -227,7 +230,7 @@ Or, see the examples in this repo.
},
targetmin: {// inverse of targetmax, for values where lower is better
default: JSON.stringify({
fps: 75,
fps: 75, // phones cap at 60, quest 1 aimed for 75.
// you can specify targets for any stats props, and they'll turn red when they fall below target
// this does come with a small performance penalty
}),
Expand Down

0 comments on commit e0cf01e

Please sign in to comment.