basic Angular spectrum implementation as a starting point of diffraction simulation
e.g. wavelen = 0.5*um
Plane wave, Spherical wave with incident angle (in degree)
Spherical lens with fLens, Aperture Diffuser(Random)
OPL in phase = heightmap[x,y] * (2*pi/lambda) * (nMaterial-1)
Angular Spectrum Method
zeropadding, LSASM, Modified Angular Spectrum Method..