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v0.7.0: Rescaled the UI images #14
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WalkthroughThe pull request introduces significant modifications to various animation controllers within the Changes
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Actionable comments posted: 5
🧹 Outside diff range and nitpick comments (7)
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingIdle.anim (1)
99-99
: Document the animation state behaviorSince this is a breaking change in the idle state animation, consider adding documentation about the expected behavior in the animation controller or README to help other developers understand the wing's state transitions.
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingExpanded.anim (1)
Line range hint
1-150
: Consider using Unity's UI state machine for instant state changes.The animation has a duration of 0 with constant values, effectively making it an instant state change. For such cases, consider using Unity's UI state machine directly or animation events for better performance and maintainability.
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingCollapsed.anim (1)
Line range hint
1-190
: Consider smoothing the collapse transition.The current animation:
- Instantly toggles visibility in a single frame (0.016s)
- Has no smooth transition for collapsing
- Might appear jarring to users
Consider adding:
- A fade-out transition (0.1-0.2s) using alpha
- A smooth scaling animation for the collapse
- Easing curves for more natural movement
This would improve the user experience by making the transition more visually pleasing.
Packages/black.kit.vrcui/Runtime/Animations/CheckCrossToggle/CheckCrossToggle.controller (1)
Line range hint
7951849137965996000-7951849137965996000
: Well-structured animation controller implementationThe animation controller follows Unity best practices with:
- Complete coverage of UI states
- Proper depth management for visual hierarchy
- Clean state machine organization
Consider documenting the z-position values (-0.6 to 0.3) in a comment to help maintain consistency across other UI components.
Packages/black.kit.vrcui/Runtime/Animations/Button/WingButton.controller (1)
1780-1794
: Consider adding easing curves for smoother transitionsThe current linear interpolation works but could be enhanced:
- Add ease-in/ease-out curves for alpha transitions
- Consider slight easing for size changes
This would make the interactions feel more polished and natural.Packages/black.kit.vrcui/Runtime/Animations/CollapseToggle/HorizontalCollapseToggle.controller (1)
Line range hint
209-3149
: Consider varying opacity levels for different interactive statesCurrently, all interactive states (Selected, Normal, Pressed, Highlighted) use the same opacity (alpha=1.0). Consider adding subtle opacity variations to enhance visual feedback:
- Highlighted: slightly higher opacity (e.g., 1.0)
- Normal: standard opacity (e.g., 0.9)
- Pressed: slightly lower opacity (e.g., 0.8)
- Selected: full opacity (1.0)
- Disabled: current low opacity (0.2)
This would provide more nuanced visual feedback while maintaining clear state differentiation.
Packages/black.kit.vrcui/Runtime/Animations/Nav/CategoryItem.controller (1)
Line range hint
1-5000
: Consider optimizing animation curves for better performance.The animation clips use multiple individual curves for properties that could potentially be combined. For example, anchor min/max animations could be consolidated to reduce the number of animated properties.
Consider consolidating related properties into fewer animation curves where possible to improve runtime performance.
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
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📒 Files selected for processing (20)
Packages/black.kit.vrcui/Runtime/Animations/Button/WingButton.controller
(18 hunks)Packages/black.kit.vrcui/Runtime/Animations/CheckCrossToggle/CheckCrossToggle.controller
(4 hunks)Packages/black.kit.vrcui/Runtime/Animations/CollapseToggle/HorizontalCollapseToggle.controller
(15 hunks)Packages/black.kit.vrcui/Runtime/Animations/Nav/CategoryItem.controller
(5 hunks)Packages/black.kit.vrcui/Runtime/Animations/Nav/GroupCategoryItem.controller.meta
(1 hunks)Packages/black.kit.vrcui/Runtime/Animations/Toast/Emit.anim
(0 hunks)Packages/black.kit.vrcui/Runtime/Animations/Toast/Idle.anim
(0 hunks)Packages/black.kit.vrcui/Runtime/Animations/Wing/RWing.controller
(1 hunks)Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingCollapsed.anim
(1 hunks)Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingExpanded.anim
(1 hunks)Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingIdle.anim
(1 hunks)Packages/black.kit.vrcui/Runtime/Images/Panel.svg.meta
(2 hunks)Packages/black.kit.vrcui/Runtime/Images/PanelOnlyBorder.svg.meta
(2 hunks)Packages/black.kit.vrcui/Runtime/Images/PanelWithBorder.svg.meta
(2 hunks)Packages/black.kit.vrcui/Runtime/Images/RoundedPanel.svg.meta
(2 hunks)Packages/black.kit.vrcui/Runtime/Images/RoundedPanelOnlyBorder.svg.meta
(2 hunks)Packages/black.kit.vrcui/Runtime/Images/RoundedPanelWithBorder.svg.meta
(2 hunks)Packages/black.kit.vrcui/package.json
(2 hunks)Packages/packages-lock.json
(6 hunks)Packages/vpm-manifest.json
(2 hunks)
💤 Files with no reviewable changes (2)
- Packages/black.kit.vrcui/Runtime/Animations/Toast/Emit.anim
- Packages/black.kit.vrcui/Runtime/Animations/Toast/Idle.anim
✅ Files skipped from review due to trivial changes (1)
- Packages/black.kit.vrcui/Runtime/Animations/Nav/GroupCategoryItem.controller.meta
🔇 Additional comments (29)
Packages/black.kit.vrcui/package.json (1)
28-29
: Verify compatibility with updated dependencies.
Please ensure that the new versions of dependencies support the 2x resolution changes:
- black.kit.toybox ^0.9.0: Minor version bump might affect UI components
- com.vrchat.worlds ^3.7.3: Patch update should be safe
Let's check for any resolution-related changes in the dependencies:
#!/bin/bash
# Description: Search for resolution-related changes in package files
# Expect: No conflicts with 2x resolution changes
# Check for resolution-related settings in package files
rg -i "resolution|scale|dpi" --type json
Packages/vpm-manifest.json (2)
13-16
: LGTM: Dependencies section updates look correct.
The version updates for VRChat Worlds SDK and the addition of black.kit.toybox are consistent with the locked dependencies section.
33-46
: Verify compatibility with VRChat SDK versions.
The locked dependencies show consistent version updates across VRChat components (Worlds and Base both at 3.7.3). However, black.kit.toybox specifies a dependency on com.vrchat.worlds: "^3.7.2"
which could potentially allow for version mismatches.
Let's verify the version compatibility across the codebase:
Consider being more specific with the version constraint for black.kit.toybox's dependency on com.vrchat.worlds to prevent potential compatibility issues:
- "com.vrchat.worlds": "^3.7.2"
+ "com.vrchat.worlds": "^3.7.3"
✅ Verification successful
Version compatibility is maintained across the project
The version compatibility check reveals that all VRChat SDK dependencies are properly aligned at version 3.7.3 throughout the project:
- The main manifest has
com.vrchat.worlds
locked at 3.7.3 - The
black.kit.vrcui
package explicitly requirescom.vrchat.worlds
^3.7.3 - The caret dependency
^3.7.2
inblack.kit.toybox
is satisfied by the locked version 3.7.3
The version constraints are compatible and the project maintains consistent versioning.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for any potential version conflicts in VPM packages
# Look for any other package manifests that might specify different VRChat SDK versions
fd -e json -x grep -l "com.vrchat" {} \; | xargs cat
Length of output: 16468
Packages/black.kit.vrcui/Runtime/Images/Panel.svg.meta (1)
46-46
: Verify border scaling ratio
The border values have been increased to 240, which is not exactly 2x the original value of 112 (which would be 224). This inconsistency might affect the 9-slice scaling behavior of the panel.
Please confirm if this deviation from the 2x scaling ratio is intentional.
Packages/black.kit.vrcui/Runtime/Images/RoundedPanel.svg.meta (2)
Line range hint 31-52
: Verify texture memory impact
The 2x increase in texture size (512x512) will quadruple the memory usage for this texture. While this aligns with the PR objective of improving UI quality, we should verify the performance impact across all scaled textures.
#!/bin/bash
# Description: Analyze the total impact of texture scaling
# Expected: Identify all affected textures and their size changes
# Find all SVG meta files with increased texture sizes
echo "SVG files with 512x512 textures:"
rg "width: 512.*height: 512" "*.svg.meta"
31-34
:
Verify texture dimension settings
There appears to be an inconsistency in the texture configuration:
textureSize
is set to 512- But
textureWidth
andtextureHeight
remain at 256
This mismatch could potentially cause scaling or rendering issues.
Packages/black.kit.vrcui/Runtime/Images/PanelOnlyBorder.svg.meta (2)
46-52
: LGTM! Scaling ratios look appropriate
The dimensions have been properly scaled:
- Rect dimensions are exactly doubled (256→512)
- Border values are scaled up slightly more than 2x (112→240) which should provide better visual balance for the UI elements
31-34
: Verify texture dimension settings
There appears to be an inconsistency in the texture configuration. While textureSize
has been increased to 512, both textureWidth
and textureHeight
remain at 256. This mismatch could potentially affect the rendering quality.
✅ Verification successful
Let me check if these files also have textureSize set to 512 to confirm if this is a consistent pattern.
Configuration appears to be intentional and consistent
The texture configuration (textureSize: 512 with textureWidth/Height: 256) is consistently applied across multiple panel-related SVG assets in the UI kit. This pattern appears to be intentional as it's systematically used in Panel, PanelOnlyBorder, RoundedPanel, and related variants. Other UI elements like Navigation and NamePlate use different configurations (1024) based on their specific needs.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Check if other SVG meta files have similar inconsistencies
rg -l 'textureSize: 512' | xargs rg 'textureWidth: 256|textureHeight: 256'
Length of output: 1104
Script:
#!/bin/bash
# Check the textureSize values in these files
rg "textureSize:" Packages/black.kit.vrcui/Runtime/Images/*.svg.meta
Length of output: 1750
Packages/black.kit.vrcui/Runtime/Images/PanelWithBorder.svg.meta (3)
46-46
:
Review border scaling ratio
The border values have been increased from 112 to 240, which is approximately 2.14x scaling instead of the intended 2x. This might cause slight layout inconsistencies with other UI elements that were scaled exactly 2x.
51-52
: Verify consistent scaling across UI assets
The sprite dimensions are correctly scaled 2x (256 to 512), aligning with the PR objectives. However, we should verify this scaling is consistent across all UI assets.
#!/bin/bash
# Check dimensions in all SVG meta files
echo "Checking sprite dimensions in SVG meta files..."
fd -e meta . "Packages/black.kit.vrcui/Runtime/Images" -x rg -l 'width: 512|height: 512' {}
31-34
:
Verify texture dimension settings
There appears to be an inconsistency where textureSize
is set to 512 while textureWidth
and textureHeight
remain at 256. This mismatch might affect the final rendered quality.
Packages/black.kit.vrcui/Runtime/Images/RoundedPanelWithBorder.svg.meta (1)
46-46
: LGTM: Border and rect dimensions properly scaled.
The changes to border values (252) and rect dimensions (512x512) are correctly scaled to 2x the original size, which aligns with the PR objective of improving UI image quality.
Also applies to: 51-52
Packages/black.kit.vrcui/Runtime/Images/RoundedPanelOnlyBorder.svg.meta (1)
42-42
: LGTM! Improved naming clarity
The rename from "RoundedPanelWithBorder" to "RoundedPanelOnlyBorder" better describes the asset's purpose.
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingIdle.anim (1)
99-99
: Verify: Animation loop behavior change
The animation has been changed from looping to non-looping. This is a breaking change that could affect the wing's idle state behavior. Please confirm if this is intentional as part of the UI improvements.
✅ Verification successful
Non-looping behavior is consistent with UI design
The change from looping to non-looping animation is intentional and consistent with the UI design pattern. All wing animations (LWing and RWing) are configured as non-looping animations, as they represent discrete state transitions:
- Idle animations maintain static states (collapsed/expanded)
- Collapse/Expand animations are one-time transitions between states
- PanelWithBorder visibility is toggled appropriately in each state
This is the correct behavior for UI elements that toggle between two distinct states rather than continuously animating.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Check other wing animations for consistent behavior
ast-grep --pattern 'm_LoopTime: $_'
Length of output: 37
Script:
#!/bin/bash
# Search for animation files and check their content
fd -e anim . | xargs cat
Length of output: 289325
Script:
#!/bin/bash
# Search for animation files specifically in the Wing directory
fd -e anim . | grep "Wing" | xargs cat
Length of output: 22147
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingExpanded.anim (1)
99-99
: LGTM! Verify other wing animations for consistency.
The change from looping to non-looping animation is appropriate for UI state transitions.
Let's verify the consistency across related wing animations:
✅ Verification successful
All wing animations consistently use non-looping behavior
The verification confirms that all wing animations (RWingCollapsed
, LWingExpand
, LWingCollapse
, LWingIdle
, RWingExpanded
, RWingIdle
) have been updated to use m_LoopTime: 0
, maintaining consistency across the animation set.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check m_LoopTime settings in all wing animations
# Expected: All wing animations should have m_LoopTime: 0
# Search for m_LoopTime in wing animations
fd -e anim 'Wing' -x grep -l 'm_LoopTime' {} \; | xargs awk '/m_LoopTime:/ {printf "%s: %s\n", FILENAME, $0}'
Length of output: 635
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWingCollapsed.anim (1)
108-108
: LGTM: Loop time change is appropriate.
Setting m_LoopTime
to 0 ensures the collapse animation plays once and stops, which is the correct behavior for UI state transitions.
Packages/black.kit.vrcui/Runtime/Animations/Wing/RWing.controller (2)
94-94
: LGTM: Controller configuration is properly set up
The controller self-reference is correctly configured, and the single boolean parameter provides clear state control.
Line range hint 3576668217062437400-3576668217062437400
: LGTM: Animation flow is well structured
The state machine layout is appropriate for a wing/panel UI:
- Clear default state (Idle)
- Direct transitions between states
- State persistence (no automatic return to Idle)
Packages/packages-lock.json (3)
63-64
: LGTM: Dependencies reordering in collections package
The reordering of dependencies maintains the same functionality while improving readability.
226-227
: Verify post-processing integration with UI
The addition of post-processing and UGUI dependencies to VRChat base package aligns with the UI rescaling feature. However, ensure that post-processing effects don't interfere with UI clarity at 2x resolution.
#!/bin/bash
# Description: Check for post-processing profile configurations
# Look for post-processing profile assets
fd -e asset -x grep -l "PostProcessProfile" {} \;
# Look for UI-related post-processing settings
rg "canvas.*postprocess|postprocess.*canvas" -l
170-179
: Verify UI module dependencies for vector graphics
The reordering and addition of UI-related dependencies aligns with the UI rescaling objectives. However, please verify that all these dependencies are necessary for the 2x resolution SVG rendering.
✅ Verification successful
Dependencies are appropriate for SVG rendering and UI scaling
The dependencies are correctly configured for SVG rendering and UI scaling because:
- The project uses
com.unity.vectorgraphics
package (version 2.0.0-preview.24) for SVG support - Multiple SVG assets are present in the codebase under
black.kit.vrcui/Runtime/Images/
- The required UI modules (
com.unity.modules.ui
,com.unity.modules.uielements
) are present for UI rendering - Web request modules are necessary for loading external resources and textures
The combination of these dependencies provides the complete stack needed for 2x resolution SVG rendering in the UI system.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for SVG-related imports and usage in the codebase
# Look for SVG files and their usage
fd -e svg -x echo "Found SVG: {}"
# Look for VectorGraphics usage
rg -l "VectorGraphics"
Length of output: 102
Script:
#!/bin/bash
# Let's check for UI and vector graphics related imports and components
rg -l "UnityEngine.UI"
# Check for any vector or SVG related classes and components
rg -l "Vector.*Graphics|SVG|ScalableImage"
# Check for UI scaling related code
rg -l "UI.*Scale|CanvasScaler"
# Look for dependencies in package manifests
cat package.json manifest.json Packages/manifest.json 2>/dev/null
# Check for any UI prefabs or scenes
fd -e prefab -e unity -x grep -l "Canvas|RectTransform|UI" {} \;
Length of output: 3283
Packages/black.kit.vrcui/Runtime/Animations/CheckCrossToggle/CheckCrossToggle.controller (1)
690-690
: Alpha value adjustments improve visual feedback
The reduced opacity values (0.2 for background, 0.3 for knob) in the disabled state provide better visual distinction while maintaining accessibility.
Also applies to: 732-732
Packages/black.kit.vrcui/Runtime/Animations/Button/WingButton.controller (3)
197-259
: Well-structured color scheme for button states
The Icon color properties are consistently implemented across states with appropriate values:
- Active states (Normal/Highlighted/Pressed): Consistent color (0.16, 0.67, 0.76)
- Disabled state: Neutral gray (0.5, 0.5, 0.5) with reduced alpha for clear visual feedback
Also applies to: 707-769, 1217-1279, 1517-1579, 1780-1877
1796-1815
: Effective size transitions for interaction feedback
The button size transitions provide clear visual feedback:
- Expands to 48 units on hover/selection
- Contracts to 46 units when pressed
- Returns to 37 units in normal/disabled states
Line range hint 2820-2847
: Smooth animation state transitions
The transitions are well configured for responsive interaction:
- Quick 0.05s duration prevents lag
- Clear condition events
- Non-interruptible transitions prevent visual glitches
Packages/black.kit.vrcui/Runtime/Animations/CollapseToggle/HorizontalCollapseToggle.controller (2)
209-229
: LGTM: Alpha animation for FlipIcon in Selected state
The addition of full opacity (alpha=1) for the FlipIcon provides clear visual feedback in the selected state.
872-892
: LGTM: Alpha animation for FlipIcon in Disabled state
The reduced opacity (alpha=0.2) effectively communicates the disabled state, following standard UI patterns for disabled elements.
Packages/black.kit.vrcui/Runtime/Animations/Nav/CategoryItem.controller (2)
945-945
: Improved state transition handling by preventing self-transitions.
The changes to set m_CanTransitionToSelf: 0
for all state transitions is a good practice as it prevents unnecessary re-triggering of the same state, which could cause animation glitches or performance issues.
Also applies to: 970-970, 1952-1952, 2999-2999, 4969-4969
Line range hint 1-944
: Well-structured animation state machine with smooth transitions.
The animation controller demonstrates good practices:
- Clear state organization (Normal, Highlighted, Pressed, Selected, Disabled)
- Smooth transition durations (0.05s) for responsive UI feedback
- Proper alpha value handling for selected/unselected states
- Consistent z-position management to prevent z-fighting
Also applies to: 946-969, 971-1951, 2000-2998, 3000-4968, 4970-5000
@@ -1,7 +1,7 @@ | |||
{ | |||
"name": "black.kit.vrcui", | |||
"displayName": "black.kit.vrcui", | |||
"version": "0.6.0", | |||
"version": "0.7.0", |
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💡 Codebase verification
Missing changelog for version 0.7.0
While the version bump to 0.7.0 aligns with the breaking changes for UI image rescaling (as evidenced by commit messages), there's no proper changelog documenting these changes. For better maintainability and user experience:
- Add a CHANGELOG.md file documenting the breaking changes in version 0.7.0
- Include details about the UI image resolution improvements
- Document any migration steps required for users updating from 0.6.0
🔗 Analysis chain
Version bump to 0.7.0 is appropriate.
The major version increment aligns with the breaking changes introduced for UI image rescaling.
Let's verify the changelog entry:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check if changelog exists and contains entry for v0.7.0
# Expect: Entry detailing UI image rescaling changes
# Look for CHANGELOG.md in common locations
fd -t f "CHANGELOG.md" | xargs cat
Length of output: 99
Script:
#!/bin/bash
# Let's check for any release notes or documentation about the version changes
fd -t f -e md | xargs rg -i "0\.7\.0|breaking.*change|resolution|scaling"
# Also check for commit messages that might contain changelog information
git log --grep="0.7.0\|breaking\|resolution\|scaling" --pretty=format:"%h %s"
Length of output: 215
textureSize: 512 | ||
textureWidth: 256 | ||
textureHeight: 256 |
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Fix texture dimension mismatch
While textureSize
has been increased to 512, textureWidth
and textureHeight
remain at 256. This mismatch could cause rendering issues.
Apply this diff to maintain consistency:
textureSize: 512
- textureWidth: 256
- textureHeight: 256
+ textureWidth: 512
+ textureHeight: 512
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
textureSize: 512 | |
textureWidth: 256 | |
textureHeight: 256 | |
textureSize: 512 | |
textureWidth: 512 | |
textureHeight: 512 |
textureSize: 512 | ||
textureWidth: 256 | ||
textureHeight: 256 |
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Fix inconsistent texture dimensions.
There's an inconsistency in the texture settings:
textureSize
is set to 512- But
textureWidth
andtextureHeight
are set to 256
This mismatch could cause scaling issues. All dimensions should be consistently set to 512 for proper 2x scaling.
Apply this diff to fix the inconsistency:
textureSize: 512
- textureWidth: 256
- textureHeight: 256
+ textureWidth: 512
+ textureHeight: 512
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
textureSize: 512 | |
textureWidth: 256 | |
textureHeight: 256 | |
textureSize: 512 | |
textureWidth: 512 | |
textureHeight: 512 |
textureSize: 512 | ||
textureWidth: 256 | ||
textureHeight: 256 |
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The reason will be displayed to describe this comment to others. Learn more.
Fix inconsistent texture dimensions
There's a mismatch between textureSize
(512) and the individual textureWidth
/textureHeight
values (256). This inconsistency could cause rendering issues.
Apply this diff to fix the dimensions:
textureSize: 512
- textureWidth: 256
- textureHeight: 256
+ textureWidth: 512
+ textureHeight: 512
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
textureSize: 512 | |
textureWidth: 256 | |
textureHeight: 256 | |
textureSize: 512 | |
textureWidth: 512 | |
textureHeight: 512 |
originalName: | ||
pivot: {x: 0.5, y: 0.5} | ||
alignment: 0 | ||
border: {x: 127, y: 128, z: 128, w: 127} | ||
border: {x: 252, y: 252, z: 252, w: 252} |
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💡 Codebase verification
Border scaling inconsistencies detected across UI assets
Analysis of the SVG meta files reveals inconsistent border scaling:
- Rounded panel variants (RoundedPanel, RoundedPanelOnlyBorder, RoundedPanelWithBorder) use 252px borders
- Regular panel variants (Panel, PanelOnlyBorder, PanelWithBorder) use 240px borders
- Navigation elements use 200px/120px/28px borders
- NamePlate uses 381px/143px borders
- LegacyButton uses 88px/162px/104px/75px borders
- Bevel uses 36px borders
The 2x scaling effort appears to have been applied inconsistently across the UI asset set, with some elements not following the expected doubling pattern.
🔗 Analysis chain
Verify the border scaling accuracy
The border and dimension values have been doubled as part of the 2x scaling effort. Let's verify this is consistent across all UI assets.
Also applies to: 51-52
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check if all SVG meta files in the UI package have consistent 2x scaling
# Test: Search for border and dimension values in all SVG meta files
# Expect: All values should be around 512 for texture size and 252 for borders
rg -A 5 "textureSize:|border:|width:|height:" "Packages/black.kit.vrcui/Runtime/Images/*.svg.meta"
Length of output: 191
Script:
#!/bin/bash
# Let's first find the correct path to SVG meta files
fd ".svg.meta$" .
# Then examine their content
fd ".svg.meta$" . --exec cat {}
Length of output: 16422
Features
Various UI adjustments were made to accommodate changes in slice settings due to resolution changes.
Updates the sample world
Other updates
Summary by CodeRabbit
New Features
CheckCrossToggle
component with updated animation curves.HorizontalCollapseToggle
component.CategoryItem
UI component to improve user interaction.Improvements
Version Updates
0.7.0
and dependencies to newer versions.