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VIVID is based on Unreal Engine 4.18 and AirSim commit 1e735df6ae09157d4db85521fa85d582d2097408, and compiled using Microsoft Visual Studio. The compilation steps are listed below.

  1. Go to Unreal website (www.unrealengine.com), register an account and download UE4 engine 4.18. The engine may consume up to 20GB disk space.

  2. Download the source code of VIVID (~2GB) [Windows] (https://drive.google.com/file/d/1UuHyfwK8gZIBU10tekUcQ-1oAq3NXKWp/view?usp=sharing)

  3. Unzip the download file, there are two project files: VIVID.sln and VIVID.uproject. To change the functions and modify the C++ source code, we need to open the .sln file and run the project; to edit environment objects and NPC actions, we can open the .uproject file. Then the main editor of UE4 will be shown:

Becuase most assets and scenes are bought from Unreal Market and cannot be distributed freely, we only provide free scenes and actions in the source project.