VIVID is based on Unreal Engine 4.18 and AirSim commit 1e735df6ae09157d4db85521fa85d582d2097408, and compiled using Microsoft Visual Studio. The compilation steps are listed below.
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Go to Unreal website (www.unrealengine.com), register an account and download UE4 engine 4.18. The engine may consume up to 20GB disk space.
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Download the source code of VIVID (~2GB) [Windows] (https://drive.google.com/file/d/1UuHyfwK8gZIBU10tekUcQ-1oAq3NXKWp/view?usp=sharing)
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Unzip the download file, there are two project files: VIVID.sln and VIVID.uproject. To change the functions and modify the C++ source code, we need to open the .sln file and run the project; to edit environment objects and NPC actions, we can open the .uproject file. Then the main editor of UE4 will be shown:
Becuase most assets and scenes are bought from Unreal Market and cannot be distributed freely, we only provide free scenes and actions in the source project.