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[perf] cache GamePadCapabilities #1630

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May 27, 2024
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30 changes: 14 additions & 16 deletions MonoGame.Framework/Input/.SDL2/ConcreteGamePad.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ public sealed class ConcreteGamePad : GamePadStrategy
private class SdlGamePadDevice : GamePadDevice
{
public IntPtr Handle;
public GamePadCapabilities Capabilities;
public int PacketNumber;

public SdlGamePadDevice(IntPtr handle)
Expand Down Expand Up @@ -89,6 +90,7 @@ internal void AddDevice(int deviceIndex)
index++;

SdlGamePadDevice sdlGamepad = new SdlGamePadDevice(handle);
sdlGamepad.Capabilities = InternalGetCapabilities(handle);

_gamepads.Add(index, sdlGamepad);

Expand Down Expand Up @@ -139,22 +141,18 @@ public override int PlatformGetMaxNumberOfGamePads()
public override GamePadCapabilities PlatformGetCapabilities(int index)
{
if (_gamepads.TryGetValue(index, out SdlGamePadDevice sdlGamepad))
{
return InternalGetCapabilities(sdlGamepad.Handle);
}
else
{
return base.CreateGamePadCapabilities(
gamePadType: GamePadType.Unknown,
displayName: null,
identifier: null,
isConnected: false,
buttons: (Buttons)0,
hasLeftVibrationMotor: false,
hasRightVibrationMotor: false,
hasVoiceSupport: false
);
}
return sdlGamepad.Capabilities;

return base.CreateGamePadCapabilities(
gamePadType: GamePadType.Unknown,
displayName: null,
identifier: null,
isConnected: false,
buttons: (Buttons)0,
hasLeftVibrationMotor: false,
hasRightVibrationMotor: false,
hasVoiceSupport: false
);
}

private GamePadCapabilities InternalGetCapabilities(IntPtr handle)
Expand Down
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