Releases: kill05/equivalentexchange-bta
Releases · kill05/equivalentexchange-bta
v0.1.3
Important notes:
- This release is EXTREMELY unstable and incomplete. Expect things to break, items to be lost or corrupted, textures and translations to be missing. Use for non-testing purposes at your own risk.
- This release is multiplayer compatible, but has not been tested thoroughly. Use in multiplayer at your own risk.
- As always, report any issue to the tracker. Thanks!
Bug Fixes:
- Fixed EMC values config not working
- Fixed NPE while loading EMC values
Full Changelog: v0.1.2...v0.1.3
v0.1.2
Important notes:
- This release is EXTREMELY unstable and incomplete. Expect things to break, items to be lost or corrupted, textures and translations to be missing. Use for non-testing purposes at your own risk.
- This release is multiplayer compatible, but has not been tested thoroughly. Use in multiplayer at your own risk.
- As always, report any issue to the tracker. Thanks!
Bug Fixes:
- Fixed transmutation table learning damaged items
- Fixed player EMC data being lost on death
Full Changelog: v0.1.1...v0.1.2
v0.1.1
Important notes:
- This release is EXTREMELY unstable and incomplete. Expect things to break, items to be lost or corrupted, textures and translations to be missing. Use for non-testing purposes at your own risk.
- This release is multiplayer compatible, but has not been tested thoroughly. Use in multiplayer at your own risk.
- As always, report any issue to the tracker. Thanks!
Changes:
- Fuels added by the mod can now be used in furnaces
Bug Fixes:
- Fixed crash on start due to bad recipe cost calculation
Full Changelog: v0.1.0...v0.1.1
v0.1.0
Important notes:
- If you have never played with EE2 or ProjectE, this is a good beginner's guide. Please keep in mind that one or more features shown in this guide could be incomplete or missing.
- This release is EXTREMELY unstable and incomplete. Expect things to break, items to be lost or corrupted, textures and translations to be missing. Use for non-testing purposes at your own risk.
- This release is multiplayer compatible, but has not been tested thoroughly. Use in multiplayer at your own risk.
- As always, report any issue to the tracker. Thanks!
Added:
- Various alchemical items, used in recipes:
- Low, Medium and High Covalence Dust
- Dark Matter and Red Matter
- Alchemical Coal, Mobius Fuel and Aeternalis Fuel
- The Philosopher's Stone, an alchemist's best friend:
- Used in various crafting recipes as a non-consumed ingredient
- When right clicked, some blocks will be trasmuted into other blocks (check this class to see all possible block transmutation)
- By pressing the charge key (default 'V'), the Philosopher's Stone will get charged. Each charge increases its range by one. To uncharge, press the charge key while shifting
- EMC values for almost every item:
- EMC values of some for common modded items (e.g. copper and tin) are included by default
- EMC values can be changed or added through the config file. The format is
id:meta = value
orgroupNamespace = value
- EMC values of items that can be crafted, smelted or blast smelted is computed automatically. However, configured EMC values will not be overridden.
- The Transmutation Table, the main block of the mod. Transmute items into others at your will!
- By putting an item into the input slot, you will decompose the item into EMC, that will be added to your player's EMC balance (shown in the bottom right)
- When you burn an unknown item, it will be learned (a message stating "Learned!" will appear in the middle) and you will be able to transmute it from then on
- To unlearn a trasmutation, place the matching item in the unlearn slot and it will be unlearned (a message stating "Unlearned!" will appear in the middle) and you won't be able to transmute that it from then on
- Six Klein Stars, used to move EMC around. Each one stores 4 times as much as the previous one:
- Ein: stores up to 50.000 EMC
- Zwei: stores up to 200.000 EMC
- Drei: stores up to 800.000 EMC
- Vier: stores up to 3.200.000 EMC
- Sphere: stores up to 12.800.000 EMC
- Omega: stores up to 51.200.000 EMC
- The Energy Collector. Uses the energy emitted from light sources and condenses it into EMC
- Currently, there are 3 tiers of collectors, each one more cost efficient than the previous:
- MK1: produces 4 EMC/s with a light level of 15 and stores up to 10.000 EMC
- MK2: produces 12 EMC/s with a light level of 15 and stores up to 30.000 EMC
- MK3: produces 40 EMC/s with a light level of 15 and stores up to 60.000 EMC
- The production speed of a collector is reduced if the light level of the block above is lower than 15 (formula:
generation * (lightLevel / 15)
) - By putting certain items in the input slot, the collector will use accumulated EMC to transmute them into items with higher EMC value
- By putting a klein star in the input slot, the collector will use accumulated EMC to charge it
- While transmuting or charging, the collector will pull from adjacent idle collectors
- The gui has been slightly modified from the original one to include an output slot
- Currently, there are 3 tiers of collectors, each one more cost efficient than the previous:
- The Energy Condenser. Transmutes items into others automatically, based on the selected output:
- Items that don't match the filter will be consumed to fill up the internal EMC buffer at a max rate of 1 per tick
- Once the internal buffer is full enough, an item matching the filter will be put in the condenser's inventory, at a max rate of 1 per tick
- While transmuting, the collector will pull from adjacent idle collectors
- To select what item to transmute up to, use the filter slot on the right side of the gui
- Dark Matter and Red Matter swords:
- By pressing the charge key (default 'V'), the sword will get charged. Each charge increases its damage and ability range. To uncharge, press the charge key while shifting
- By pressing the ability key (default 'Z') or right click, the sword will slash every nearby entity
- Dark Matter and Red Matter pickaxes:
- By pressing the charge key (default 'V'), the pickaxe will get charged. Each charge increases its mining speed. To uncharge, press the charge key while shifting
- By pressing the change mode key (default 'B'), the pickaxe will change its mining mode. Currently, there are 4 different mining modes:
- Normal mode (1x1x1)
- Tall mode (1x3x1)
- Wide mode (3x1x1)
- Long mode (1x1x3)
- Dark Matter and Red Matter axes:
- By pressing the charge key (default 'V'), the axe will get charged. Each charge increases its mining speed. To uncharge, press the charge key while shifting
- When a log is right clicked, all connected logs will be chopped
- Dark Matter and Red Matter shovels:
- By pressing the charge key (default 'V'), the shovel will get charged. Each charge increases its mining speed. To uncharge, press the charge key while shifting
- When a block is right clicked, an horizontal area based on the charge will be excavated
A super-duper secret config setting
Changes:
- none (first release)
Bug Fixes:
- none (first release)
Full Changelog: https://github.com/kill05/equivalentexchange-bta/commits/v0.1.0