Skip to content

Commit

Permalink
Working for Retail
Browse files Browse the repository at this point in the history
kiforsbe committed Aug 24, 2024
1 parent 3bcabc7 commit 5e660e7
Showing 4 changed files with 30 additions and 53 deletions.
29 changes: 3 additions & 26 deletions UnitFramesImproved.lua
Original file line number Diff line number Diff line change
@@ -62,7 +62,7 @@ end

-- Common Functions
function UnitFramesImproved_UpdateTextStringWithValues(statusFrame, textString, value, valueMin, valueMax)
if (statusFrame.LeftText and statusFrame.RightText) then
if (false and statusFrame.LeftText and statusFrame.RightText) then
--if not InCombatLockdown() then
if (textString) then
statusFrame.LeftText:SetText("")
@@ -76,31 +76,8 @@ function UnitFramesImproved_UpdateTextStringWithValues(statusFrame, textString,
end

if ( ( tonumber(valueMax) ~= valueMax or valueMax > 0 ) and not ( statusFrame.pauseUpdates ) ) then
statusFrame:Show();

if ( (statusFrame.cvar and GetCVar(statusFrame.cvar) == "1" and statusFrame.textLockable) or statusFrame.forceShow ) then
textString:Show();
elseif ( statusFrame.lockShow > 0 and (not statusFrame.forceHideText) ) then
textString:Show();
else
textString:SetText("");
textString:Hide();
return;
end

local valueDisplay = value;
local valueMaxDisplay = valueMax;
-- Modern WoW always breaks up large numbers, whereas Classic never did.
-- We'll remove breaking-up by default for Classic, but add a flag to reenable it.
if ( statusFrame.breakUpLargeNumbers ) then
if ( statusFrame.capNumericDisplay ) then
valueDisplay = UnitFramesImproved:AbbreviateLargeNumbers(value);
valueMaxDisplay = UnitFramesImproved:AbbreviateLargeNumbers(valueMax);
else
valueDisplay = BreakUpLargeNumbers(value);
valueMaxDisplay = BreakUpLargeNumbers(valueMax);
end
end
local valueDisplay = UnitFramesImproved:AbbreviateLargeNumbers(value);
local valueMaxDisplay = UnitFramesImproved:AbbreviateLargeNumbers(valueMax);

local textDisplay = GetCVar("statusTextDisplay");
if ( value and valueMax > 0 and ( (textDisplay ~= "NUMERIC" and textDisplay ~= "NONE") or statusFrame.showPercentage ) and not statusFrame.showNumeric) then
2 changes: 1 addition & 1 deletion UnitFramesImproved.toc
Original file line number Diff line number Diff line change
@@ -19,5 +19,5 @@ Libs\AceEvent-3.0\AceEvent-3.0.xml
#@end-no-lib-strip@

HelperFunctions.lua
UnitFramesImproved_Retail.lua
UnitFramesImproved.lua
UnitFramesImproved_Retail.lua
38 changes: 25 additions & 13 deletions UnitFramesImproved_Retail.lua
Original file line number Diff line number Diff line change
@@ -1,10 +1,4 @@
-- Set up the chunk arguments to use between each chunk of the addon
local chunkArgs = ...

-- Assign a local reference to the addon
local UnitFramesImproved = chunkArgs.addon

-- Stylers
-- Stylers for Retail
function UnitFramesImproved:Style_PlayerFrame()
if not InCombatLockdown() then
local healthBar = PlayerFrame.PlayerFrameContent.PlayerFrameContentMain.HealthBarsContainer.HealthBar
@@ -14,15 +8,24 @@ function UnitFramesImproved:Style_PlayerFrame()
healthBar:SetStatusBarTexture("UI-HUD-UnitFrame-Player-PortraitOff-Bar-Health-Status", TextureKitConstants.UseAtlasSize)
healthBar:SetStatusBarDesaturated(true)

-- Set fonts sizes for healthBar
UnitFramesImproved:SetFontSize(healthBar.TextString, 12)
UnitFramesImproved:SetFontSize(healthBar.LeftText, 12)
UnitFramesImproved:SetFontSize(healthBar.RightText, 12)

-- Force show text
PlayerFrame.textLockable = true
PlayerFrame.forceShow = true

-- Status text hook
hooksecurefunc(healthBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues);
hooksecurefunc(manaBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues);
hooksecurefunc(healthBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues)
hooksecurefunc(manaBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues)

-- Force an update as at least on my install, it isn't updating on load
healthBar:UpdateTextString();

-- Force update of the status bar coloring
UnitFramesImproved:UpdateStatusBarColor(healthBar)
UnitFramesImproved:UpdateStatusBarColor(PlayerFrame)
end
end

@@ -35,12 +38,21 @@ function UnitFramesImproved:Style_TargetFrame(frame)
healthBar.HealthBarTexture:SetAtlas("UI-HUD-UnitFrame-Target-PortraitOn-Bar-Health-Status", TextureKitConstants.UseAtlasSize)
healthBar:SetStatusBarDesaturated(true)

-- Set fonts sizes for healthBar
UnitFramesImproved:SetFontSize(healthBar.TextString, 12)
UnitFramesImproved:SetFontSize(healthBar.LeftText, 12)
UnitFramesImproved:SetFontSize(healthBar.RightText, 12)

-- Force show text
frame.textLockable = true
frame.forceShow = true

-- Status text hook
hooksecurefunc(healthBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues);
hooksecurefunc(manaBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues);
hooksecurefunc(healthBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues)
hooksecurefunc(manaBar, "UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues)

-- Force update of the status bar coloring
UnitFramesImproved:UpdateStatusBarColor(healthBar)
UnitFramesImproved:UpdateStatusBarColor(frame)
end
end

14 changes: 1 addition & 13 deletions UnitFramesImproved_Vanilla.lua
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
-- Stylers
-- Stylers for Vanilla
function UnitFramesImproved:Style_PlayerFrame()
PlayerFrameHealthBar.healthbar = PlayerFrameHealthBar

@@ -26,12 +26,6 @@ function UnitFramesImproved:Style_PlayerFrame()
PlayerFrameTexture:SetTexture("Interface\\Addons\\UnitFramesImproved\\Textures\\UI-TargetingFrame")
PlayerStatusTexture:SetTexture("Interface\\Addons\\UnitFramesImproved\\Textures\\UI-Player-Status")

-- Ensure that numeric display is capped
healthBar.breakUpLargeNumbers = true
healthBar.capNumericDisplay = true
manaBar.breakUpLargeNumbers = true
manaBar.capNumericDisplay = true

-- Status text hook (used by all the statusbars!)
hooksecurefunc("TextStatusBar_UpdateTextStringWithValues", UnitFramesImproved_UpdateTextStringWithValues)

@@ -122,12 +116,6 @@ function UnitFramesImproved:Style_TargetFrame(frame)
else
frame.pvpIcon:Hide();
end

-- Ensure that numeric display is capped
healthBar.breakUpLargeNumbers = true
healthBar.capNumericDisplay = true
manaBar.breakUpLargeNumbers = true
manaBar.capNumericDisplay = true
end
end

0 comments on commit 5e660e7

Please sign in to comment.